发现技能

IF 3 2区 心理学 Q1 PSYCHOLOGY
John R. Anderson, Shawn Betts, Daniel Bothell, Christian Lebiere
{"title":"发现技能","authors":"John R. Anderson,&nbsp;Shawn Betts,&nbsp;Daniel Bothell,&nbsp;Christian Lebiere","doi":"10.1016/j.cogpsych.2021.101410","DOIUrl":null,"url":null,"abstract":"<div><p>This paper shows how identical skills can emerge either from instruction or discovery when both result in an understanding of the causal structure of the task domain. The paper focuses on the discovery process, extending the skill acquisition model of Anderson et al. (2019) to address learning by discovery. The discovery process involves exploring the environment and developing associations between discontinuities in the task and events that precede them. The growth of associative strength in ACT-R serves to identify potential causal connections. The model can derive operators from these discovered causal relations<span> just as does with the instructed causal information. Subjects were given a task of learning to play a video game either with a description of the game’s causal structure (Instruction) or not (Discovery). The Instruction subjects learned faster, but successful Discovery subjects caught up. After 20 3-minute games the behavior of the successful subjects in the two groups was largely indistinguishable. The play of these Discovery subjects jumped in the same discrete way as did the behavior of simulated subjects in the model. These results show how implicit processes (associative learning, control tuning) and explicit processes (causal inference, planning) can combine to produce human learning in complex environments.</span></p></div>","PeriodicalId":50669,"journal":{"name":"Cognitive Psychology","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.cogpsych.2021.101410","citationCount":"3","resultStr":"{\"title\":\"Discovering skill\",\"authors\":\"John R. Anderson,&nbsp;Shawn Betts,&nbsp;Daniel Bothell,&nbsp;Christian Lebiere\",\"doi\":\"10.1016/j.cogpsych.2021.101410\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This paper shows how identical skills can emerge either from instruction or discovery when both result in an understanding of the causal structure of the task domain. The paper focuses on the discovery process, extending the skill acquisition model of Anderson et al. (2019) to address learning by discovery. The discovery process involves exploring the environment and developing associations between discontinuities in the task and events that precede them. The growth of associative strength in ACT-R serves to identify potential causal connections. The model can derive operators from these discovered causal relations<span> just as does with the instructed causal information. Subjects were given a task of learning to play a video game either with a description of the game’s causal structure (Instruction) or not (Discovery). The Instruction subjects learned faster, but successful Discovery subjects caught up. After 20 3-minute games the behavior of the successful subjects in the two groups was largely indistinguishable. The play of these Discovery subjects jumped in the same discrete way as did the behavior of simulated subjects in the model. These results show how implicit processes (associative learning, control tuning) and explicit processes (causal inference, planning) can combine to produce human learning in complex environments.</span></p></div>\",\"PeriodicalId\":50669,\"journal\":{\"name\":\"Cognitive Psychology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2021-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/j.cogpsych.2021.101410\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0010028521000335\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Psychology","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010028521000335","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY","Score":null,"Total":0}
引用次数: 3

摘要

这篇论文展示了相同的技能是如何从指导或发现中产生的,当两者都导致对任务域因果结构的理解时。本文重点关注发现过程,扩展了Anderson等人(2019)的技能习得模型,以解决通过发现学习的问题。发现过程包括探索环境,并在任务中的不连续性和之前的事件之间建立联系。ACT-R中联想强度的增长有助于识别潜在的因果联系。该模型可以像处理指示的因果信息一样,从这些发现的因果关系中推导出算子。研究对象被分配了一项学习玩电子游戏的任务,要么有游戏因果结构的描述(指导),要么没有(发现)。教学组学得更快,但成功的探索组也赶上了。在20个3分钟的游戏后,两组成功受试者的行为基本无法区分。这些“发现”实验对象的行为跳跃方式与模型中模拟实验对象的行为跳跃方式相同。这些结果表明,内隐过程(联想学习、控制调节)和外显过程(因果推理、规划)可以结合起来,在复杂环境中产生人类学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Discovering skill

This paper shows how identical skills can emerge either from instruction or discovery when both result in an understanding of the causal structure of the task domain. The paper focuses on the discovery process, extending the skill acquisition model of Anderson et al. (2019) to address learning by discovery. The discovery process involves exploring the environment and developing associations between discontinuities in the task and events that precede them. The growth of associative strength in ACT-R serves to identify potential causal connections. The model can derive operators from these discovered causal relations just as does with the instructed causal information. Subjects were given a task of learning to play a video game either with a description of the game’s causal structure (Instruction) or not (Discovery). The Instruction subjects learned faster, but successful Discovery subjects caught up. After 20 3-minute games the behavior of the successful subjects in the two groups was largely indistinguishable. The play of these Discovery subjects jumped in the same discrete way as did the behavior of simulated subjects in the model. These results show how implicit processes (associative learning, control tuning) and explicit processes (causal inference, planning) can combine to produce human learning in complex environments.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Cognitive Psychology
Cognitive Psychology 医学-心理学
CiteScore
5.40
自引率
3.80%
发文量
29
审稿时长
50 days
期刊介绍: Cognitive Psychology is concerned with advances in the study of attention, memory, language processing, perception, problem solving, and thinking. Cognitive Psychology specializes in extensive articles that have a major impact on cognitive theory and provide new theoretical advances. Research Areas include: • Artificial intelligence • Developmental psychology • Linguistics • Neurophysiology • Social psychology.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信