评价2-7岁弱视儿童遮挡期间玩电脑游戏与近距离工作的可行性的初步研究。

Q3 Medicine
Catherine Jukes, Anne Bjerre, Jacqueline Coupe, Josephine Gibson
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引用次数: 1

摘要

背景/目的:电脑游戏已经被用来刺激弱视患者的视力,并取得了不同程度的成功。本初步研究的目的是评估进行随机对照试验的可行性,以测试在儿童闭塞治疗期间玩电脑游戏与近距离工作的有效性。方法:选取2-7岁无弱视治疗史的弱视儿童为研究对象。参与者被随机分配到电脑游戏组或封闭式工作组,并被要求每天完成两小时的遮挡,其中包括一小时的分配活动。在治疗开始前和治疗7(±1)周后分别评估LogMAR视力(VA)。同一个审查员,不知道分配的治疗,使用相同的VA测试评估参与者。结果:18名参与者(平均年龄4.2±1.3岁)完成了研究。七周后,电脑游戏组的弱视眼平均视差改善了0.147±0.182 logMAR,而密切工作组的弱视眼平均视差改善了0.181±0.124 logMAR。电脑游戏组与近距离工作组的VA改善差异无统计学意义(F(1,32) = 3.71;P = 0.06)。结论:两组之间的视力结果无显著差异,但需要更大的样本量才能得出关于弱视人群的结论。对研究设计的评估表明,进行一项随机对照试验,比较电脑游戏和遮挡期间的近距离工作,以确定视觉结果是否存在显著差异,是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Pilot Study Evaluating the Feasibility of Comparing Computer Game Play with Close Work During Occlusion in Children Aged 2-7 Years with Amblyopia.

Pilot Study Evaluating the Feasibility of Comparing Computer Game Play with Close Work During Occlusion in Children Aged 2-7 Years with Amblyopia.

Pilot Study Evaluating the Feasibility of Comparing Computer Game Play with Close Work During Occlusion in Children Aged 2-7 Years with Amblyopia.

Pilot Study Evaluating the Feasibility of Comparing Computer Game Play with Close Work During Occlusion in Children Aged 2-7 Years with Amblyopia.

Background/aims: Computer games have been used to stimulate vision in amblyopia with varying degrees of success. The aim of this pilot study was to evaluate the feasibility of conducting a randomised controlled trial to test the effectiveness of computer game play compared to close work during occlusion treatment in children.

Method: Children aged 2-7 years with amblyopia and no prior amblyopia treatment were invited to participate. Participants were randomised to a computer game group or close work group and asked to complete two hours occlusion per day, incorporating one hour of their allocated activity. LogMAR visual acuity (VA) was assessed before treatment commenced and after 7(±1) weeks. The same examiner, who was unaware of the allocated treatment, assessed the participant using the same VA test.

Results: Eighteen participants (mean age of 4.2 ± 1.3 years) completed the study. After seven weeks the mean VA of the amblyopic eye in the computer game group improved by 0.147 ± 0.182 logMAR, and in the close work group improved by 0.181 ± 0.124 logMAR. The difference in VA improvement between the computer game and the close work groups was not statistically significant (F(1,32) = 3.71; p = 0.06).

Conclusion: No significant difference was found in visual outcomes between the two groups, but a larger sample size would be needed to draw conclusions regarding the amblyopic population. Evaluation of the study design suggests it would be feasible to conduct a randomised controlled trial comparing computer games and close work during occlusion to determine if a significant difference in visual outcome exists.

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来源期刊
British and Irish Orthoptic Journal
British and Irish Orthoptic Journal Health Professions-Optometry
CiteScore
1.50
自引率
0.00%
发文量
13
审稿时长
18 weeks
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