使用滑动遮挡遮罩的光学透明头戴式显示器的变焦遮挡。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Takumi Hamasaki, Yuta Itoh
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引用次数: 33

摘要

我们提出了一种用于光学透明头戴式显示器(ost - hmd)的变焦遮挡技术。ost - hmd中的遮挡是一种强大的视觉线索,可以实现增强现实(AR)中的深度感知。没有遮挡,由OST-HMD渲染的虚拟物体看起来是半透明的,不太真实。一种常见的遮挡技术是使用空间光调制器(SLM)选择性地阻挡SLM上每个像素处的入射光线。然而,大多数现有的方法只在一个固定的深度上创建一个遮挡遮罩——通常是在无穷大。随着最近变焦ost - hmd的发展,这种传统的固定焦点遮挡会导致遮挡掩模平面与被遮挡的虚拟物体之间的深度不匹配,导致遮挡掩模模糊的用户体验不舒服。因此,在本文中,我们提出了一种具有变焦遮挡能力的OST-HMD系统:我们物理地滑动透射式液晶显示器(LCD),使遮挡平面沿着光路光学位移,从而使掩模看起来清晰,并在给定深度与虚拟图像对齐。与现有的变焦遮挡方法相比,我们的解决方案有几个优点:它在计算上的要求更低,更重要的是,它在光学上是一致的,即,当用户失去对相应虚拟图像的焦点时,掩模再次像虚拟图像一样被模糊。在实验中,我们构建了一个概念验证的用自定义视网膜投影显示器实现的变焦遮挡系统,并证明该系统可以将遮挡平面移动到从25厘米到无限远的深度范围内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask.

We propose a varifocal occlusion technique for optical see-through head-mounted displays (OST-HMDs). Occlusion in OST-HMDs is a powerful visual cue that enables depth perception in augmented reality (AR). Without occlusion, virtual objects rendered by an OST-HMD appear semi-transparent and less realistic. A common occlusion technique is to use spatial light modulators (SLMs) to block incoming light rays at each pixel on the SLM selectively. However, most of the existing methods create an occlusion mask only at a single, fixed depth-typically at infinity. With recent advances in varifocal OST-HMDs, such traditional fixed-focus occlusion causes a mismatch in depth between the occlusion mask plane and the virtual object to be occluded, leading to an uncomfortable user experience with blurred occlusion masks. In this paper, we thus propose an OST-HMD system with varifocal occlusion capability: we physically slide a transmissive liquid crystal display (LCD) to optically shift the occlusion plane along the optical path so that the mask appears sharp and aligns to a virtual image at a given depth. Our solution has several benefits over existing varifocal occlusion methods: it is computationally less demanding and, more importantly, it is optically consistent, i.e., when a user loses focus on the corresponding virtual image, the mask again gets blurred consistently as the virtual image does. In the experiment, we build a proof-of-concept varifocal occlusion system implemented with a custom retinal projection display and demonstrate that the system can shift the occlusion plane to depths ranging from 25 cm to infinity.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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