你还是我?性格特征预测意外情况下的牺牲决定。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Ju Uijong, June Kang, Christian Wallraven
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引用次数: 8

摘要

汽车行驶中的紧急情况有时会迫使司机做出突然的决定。预测这些决策将在更新保险应用中的风险分析方面具有重要应用,但也可以为起草自动驾驶汽车指南提供见解。然而,在实验环境中研究这种行为受到伦理问题的限制,因为它会危及人们的生命。在这里,我们利用虚拟现实(VR)的潜力来研究参与者必须牺牲他人以拯救自己的极端情况下的决策。在虚拟现实驾驶模拟中,参与者首先接受训练,完成一段有多个十字路口的艰难路线,在这个过程中,错误的转弯可能会导致汽车掉下悬崖。在测试阶段,障碍物突然出现在十字路口的“安全”转弯处:对于对照组来说,障碍物是树木,而对于实验组来说,障碍物是行人。在这两组中,司机都必须在从悬崖上掉下来或与障碍物相撞之间做出选择。结果表明,性格特征的差异能够预测这一决定:在实验组中,与行人相撞的司机具有明显更高的精神变态和冲动特征,而在对照组中,冲动本身在某种程度上具有预测性。其他因素,如心率差异、性别、电子游戏专业知识和驾驶经验,对两组的紧急决策都没有预测作用。我们的研究结果表明,在极端情况下,自我利益相关的人格特征会影响人们在自我保护或他人保护之间的选择,并展示了虚拟现实在研究和模拟人类决策方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
You or Me? Personality Traits Predict Sacrificial Decisions in an Accident Situation.

Emergency situations during car driving sometimes force the driver to make a sudden decision. Predicting these decisions will have important applications in updating risk analyses in insurance applications, but also can give insights for drafting autonomous vehicle guidelines. Studying such behavior in experimental settings, however, is limited by ethical issues as it would endanger peoples' lives. Here, we employed the potential of virtual reality (VR) to investigate decision-making in an extreme situation in which participants would have to sacrifice others in order to save themselves. In a VR driving simulation, participants first trained to complete a difficult course with multiple crossroads in which the wrong turn would lead the car to fall down a cliff. In the testing phase, obstacles suddenly appeared on the "safe" turn of a crossroad: for the control group, obstacles consisted of trees, whereas for the experimental group, they were pedestrians. In both groups, drivers had to decide between falling down the cliff or colliding with the obstacles. Results showed that differences in personality traits were able to predict this decision: in the experimental group, drivers who collided with the pedestrians had significantly higher psychopathy and impulsivity traits, whereas impulsivity alone was to some degree predictive in the control group. Other factors like heart rate differences, gender, video game expertise, and driving experience were not predictive of the emergency decision in either group. Our results show that self-interest related personality traits affect decision-making when choosing between preservation of self or others in extreme situations and showcase the potential of virtual reality in studying and modeling human decision-making.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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