初步探索性数据分析中的交互式可视化差距。

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Andrea Batch, Niklas Elmqvist
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引用次数: 61

摘要

数据科学家和其他分析专业人员经常在工作流程最后的传播阶段使用交互式可视化,在此期间,发现将被传达给更广泛的受众。然而,可视化科学家认为,数据的交互式表示也可以用于探索性分析本身。由于交互式可视化的使用是可选的,而不是强制性的,这在初始探索性分析期间留下了“可视化空白”,这是可视化研究人员的责任。在本文中,我们探索了可视化在应用研究中有益的领域,通过使用与专业数据分析师进行的上下文调查的新变化进行设计研究。基于这些访谈和实验,我们提出了一套交互式的初步探索性可视化指导方针,我们相信这将促进这类用户的采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Interactive Visualization Gap in Initial Exploratory Data Analysis.

Data scientists and other analytic professionals often use interactive visualization in the dissemination phase at the end of a workflow during which findings are communicated to a wider audience. Visualization scientists, however, hold that interactive representation of data can also be used during exploratory analysis itself. Since the use of interactive visualization is optional rather than mandatory, this leaves a "visualization gap" during initial exploratory analysis that is the onus of visualization researchers to fill. In this paper, we explore areas where visualization would be beneficial in applied research by conducting a design study using a novel variation on contextual inquiry conducted with professional data analysts. Based on these interviews and experiments, we propose a set of interactive initial exploratory visualization guidelines which we believe will promote adoption by this type of user.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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