基于理论的强化学习中的归纳偏差

IF 3 2区 心理学 Q1 PSYCHOLOGY
Thomas Pouncy , Samuel J. Gershman
{"title":"基于理论的强化学习中的归纳偏差","authors":"Thomas Pouncy ,&nbsp;Samuel J. Gershman","doi":"10.1016/j.cogpsych.2022.101509","DOIUrl":null,"url":null,"abstract":"<div><p><span>Understanding the inductive biases that allow humans to learn in complex environments has been an important goal of cognitive science. Yet, while we have discovered much about human biases in specific learning domains, much of this research has focused on simple tasks that lack the complexity of the real world. In contrast, video games involving agents and objects embedded in richly structured systems provide an experimentally tractable proxy for real-world complexity. Recent work has suggested that key aspects of human learning in domains like video games can be captured by model-based reinforcement learning (RL) with object-oriented relational models—what we term </span><em>theory-based RL</em>. Restricting the model class in this way provides an inductive bias that dramatically increases learning efficiency, but in this paper we show that humans employ a stronger set of biases in addition to syntactic constraints on the structure of theories. In particular, we catalog a set of semantic biases that constrain the content of theories. Building these semantic biases into a theory-based RL system produces more human-like learning in video game environments.</p></div>","PeriodicalId":50669,"journal":{"name":"Cognitive Psychology","volume":"138 ","pages":"Article 101509"},"PeriodicalIF":3.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Inductive biases in theory-based reinforcement learning\",\"authors\":\"Thomas Pouncy ,&nbsp;Samuel J. Gershman\",\"doi\":\"10.1016/j.cogpsych.2022.101509\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p><span>Understanding the inductive biases that allow humans to learn in complex environments has been an important goal of cognitive science. Yet, while we have discovered much about human biases in specific learning domains, much of this research has focused on simple tasks that lack the complexity of the real world. In contrast, video games involving agents and objects embedded in richly structured systems provide an experimentally tractable proxy for real-world complexity. Recent work has suggested that key aspects of human learning in domains like video games can be captured by model-based reinforcement learning (RL) with object-oriented relational models—what we term </span><em>theory-based RL</em>. Restricting the model class in this way provides an inductive bias that dramatically increases learning efficiency, but in this paper we show that humans employ a stronger set of biases in addition to syntactic constraints on the structure of theories. In particular, we catalog a set of semantic biases that constrain the content of theories. Building these semantic biases into a theory-based RL system produces more human-like learning in video game environments.</p></div>\",\"PeriodicalId\":50669,\"journal\":{\"name\":\"Cognitive Psychology\",\"volume\":\"138 \",\"pages\":\"Article 101509\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2022-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cognitive Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0010028522000457\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cognitive Psychology","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010028522000457","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY","Score":null,"Total":0}
引用次数: 2

摘要

理解让人类在复杂环境中学习的归纳偏见一直是认知科学的一个重要目标。然而,尽管我们在特定的学习领域发现了很多关于人类偏见的问题,但大部分研究都集中在缺乏现实世界复杂性的简单任务上。相比之下,电子游戏将代理和对象嵌入到结构丰富的系统中,为现实世界的复杂性提供了实验上易于处理的代理。最近的研究表明,在视频游戏等领域,人类学习的关键方面可以通过基于模型的强化学习(RL)和面向对象的关系模型(我们称之为基于理论的RL)来捕捉。以这种方式限制模型类提供了一种归纳偏差,极大地提高了学习效率,但在本文中,我们表明,除了对理论结构的语法约束外,人类还使用了一组更强的偏差。特别地,我们编目了一组约束理论内容的语义偏差。将这些语义偏差构建到基于理论的强化学习系统中,可以在电子游戏环境中产生更像人类的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inductive biases in theory-based reinforcement learning

Understanding the inductive biases that allow humans to learn in complex environments has been an important goal of cognitive science. Yet, while we have discovered much about human biases in specific learning domains, much of this research has focused on simple tasks that lack the complexity of the real world. In contrast, video games involving agents and objects embedded in richly structured systems provide an experimentally tractable proxy for real-world complexity. Recent work has suggested that key aspects of human learning in domains like video games can be captured by model-based reinforcement learning (RL) with object-oriented relational models—what we term theory-based RL. Restricting the model class in this way provides an inductive bias that dramatically increases learning efficiency, but in this paper we show that humans employ a stronger set of biases in addition to syntactic constraints on the structure of theories. In particular, we catalog a set of semantic biases that constrain the content of theories. Building these semantic biases into a theory-based RL system produces more human-like learning in video game environments.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Cognitive Psychology
Cognitive Psychology 医学-心理学
CiteScore
5.40
自引率
3.80%
发文量
29
审稿时长
50 days
期刊介绍: Cognitive Psychology is concerned with advances in the study of attention, memory, language processing, perception, problem solving, and thinking. Cognitive Psychology specializes in extensive articles that have a major impact on cognitive theory and provide new theoretical advances. Research Areas include: • Artificial intelligence • Developmental psychology • Linguistics • Neurophysiology • Social psychology.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信