韩国虚拟世界平台中的公众自我意识与预期虚拟形象定制。

IF 4 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Upyong Hong, Hyenyeong Chung, Yunju Nam
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引用次数: 0

摘要

本研究探讨韩国虚拟世界平台环境中公众自我意识如何影响预期角色定制。在研究1中,50名韩国大学生使用iFland在四种情况下创建了虚拟形象:自由创作、私人情境、公共情境和实际自我表现。研究2要求100名独立评价者评估自由创建的虚拟形象的公开适用性。结果显示,96%的人创建的虚拟形象与他们的实际外表不同。与直觉相反,具有较高公共自我意识和亲和性的个体在公共场合修改头像的可能性显著降低(p < 0.05)。研究2证实,未经修改的虚拟形象被认为更适合公共环境(p < 0.05),这表明具有社会意识的个人主动将适当性纳入初始设计。这些初步研究结果表明,韩国大学生对社会和谐的文化强调可能通过预期而不是反应性定制来塑造虚拟身份,尽管需要不同样本的跨文化复制来建立这些模式的普遍性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Public Self-Consciousness and Anticipatory Avatar Customization in Korean Metaverse Platform.

This study examines how public self-consciousness influences anticipatory avatar customization in Korean metaverse platform environments. In Study 1, 50 Korean university students created avatars under four conditions using iFland: free creation, private context, public context, and actual-self representation. Study 2 involved 100 independent raters evaluating the public suitability of freely created avatars. Results revealed that 96 percent created avatars differing from their actual appearance. Counterintuitively, individuals with higher public self-consciousness and agreeableness were significantly less likely to modify avatars for public contexts (p < 0.05). Study 2 confirmed that unmodified avatars were rated more suitable for public contexts (p < 0.05), suggesting that socially conscious individuals proactively incorporated appropriateness into initial designs. These preliminary findings suggest that Korean university students' cultural emphasis on social harmony may shape virtual identity through anticipatory rather than reactive customization, though cross-cultural replication with diverse samples is needed to establish the generalizability of these patterns.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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