三维基因:虚拟现实对生物学学生表现和认知的影响

IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Audon Archibald, Regina Kaplan-Rakowski, Ruthanne Thompson, Tania Heap
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引用次数: 0

摘要

本研究探讨了高度沉浸式虚拟现实(VR)作为一种创新的教学工具在本科生物学教学中的影响。在人们对传统授课式教学方式的担忧中,VR可以提供互动的动手体验。该研究假设,选择辅助VR体验的学生在与内容相关的测验和作业中,会比那些接受基于文本的讲座的学生和接受视频辅助内容的学生表现更好。这项研究涉及456名选修当代生物学本科课程的学生。在四个学期中,有三种情况:一种是VR活动,重点是教授遗传学和庞尼特方格,辅以视频讲座,一种是视频讲座,另一种是长篇文本材料。进行了虚拟现实活动前和后的测试,以评估选择额外虚拟现实体验的49名学生的知识收获和对虚拟现实体验的看法。结果表明,以多项选择的形式提供的即时内容相关的测试后分数有显著改善。在三个组(即vr和视频辅助组;视频辅助组;纯文本材料组)中,观察到遗传学模块作业(以长格式文本格式交付)的平均分数有显着差异。纯文本组得分最低,而视频和vr辅助组得分最高,但仅略高于视频辅助组。结果表明,虚拟现实为传统的实验室实践提供了一种可行的、可扩展的和具有成本效益的补充。VR并没有超越基于讲座的方法,而是提供了一种方便的方式来获得实际体验,否则这些体验需要专门的设施或昂贵的设备。我们的研究结果提供了一个基线,并强调了进一步研究的必要性,以调查将VR整合到生物教育中的全部潜力和局限性。虚拟现实(VR)已经成为吸引用户参与教育体验的一种越来越可行的方法。VR作为一种媒介可以以传统媒体难以实现的方式吸引用户,比如培养同理心和提供沉浸式体验。实践学习机会仍然与STEM教育高度相关,这是一个非常适合VR探索的领域。虚拟现实在生物教育中获得了相当大的吸引力。本文所增加的证据表明,在自然主义、生态有效的背景下,将VR整合到高入学率、经认可的课程中。在高招生本科生课程中,vr辅助生物课程与传统的、基于视频或文本的讲座的比较。在本科教育中,对于复杂的主题,VR体验可能比基于讲座的教学更有益。虚拟现实对实践和/或政策的影响在解决典型的具有挑战性的学习概念方面特别有用。VR技术与大规模招生本科课程的整合是可能的。VR体验和设备的可用性对于VR的成功整合仍然是必要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Genes in 3D: The impact of virtual reality on biology students' performance and perceptions

This study explored the impact of high-immersion virtual reality (VR) as an innovative andragogical tool in undergraduate biology education. Amidst concerns about traditional lecture-based teaching methods, VR can offer interactive hands-on experiences. The study hypothesized that students who opt in for a supplementary VR experience will outperform the students presented with text-based lectures and the students presented with video-assisted content in content-related quizzes and assignments. The study involved 456 students of an undergraduate contemporary biology course. Three conditions were presented over four semesters: a VR activity focused on teaching genetics and Punnett squares that supplemented a video lecture, video lecture only and long-form text-based materials only. Pre- and post-VR activity tests were conducted to assess knowledge gains and perceptions of the VR experience of the 49 students who chose the additional VR experience. Results suggest significant improvements in the immediate content-related post-test scores, delivered in multiple-choice format. A significant difference was observed in the mean scores of the genetics module assignments (delivered in long-form text format) among the three groups (ie, VR-and-video-assisted group; video-assisted group; text-only materials group). The text-only group scored the lowest, while the video-and-VR-assisted group scored the highest, but only marginally higher than the video-assisted group. The results suggest that VR provides a viable, scalable and cost-effective complement to traditional laboratory practice. Rather than outperforming lecture-based approaches, VR offers an accessible way to practical experiences that would otherwise require specialized facilities or costly equipment. Our findings provide a baseline and highlight a need for further research to investigate the full potential and limitations of integrating VR in biology education.

Practitioner notes

What is already known about this topic

  • Virtual reality (VR) has emerged as an increasingly viable method of engaging users in educational experiences.
  • VR as a medium can engage users in ways traditional media struggle to achieve, such as fostering empathy and delivering immersive experiences.
  • Hands-on learning opportunities remain highly relevant to STEM education, an area highly appropriate for exploration in VR.
  • VR has gained considerable traction in biology education.

What this paper adds

  • Evidence for the integration of VR into a high-enrollment, accredited curriculum implemented in a naturalistic, ecologically valid context.
  • A comparison of VR-assisted biology lessons with more traditional, video- or text-based lecture in high-enrollment undergraduate courses.
  • VR experiences may be more beneficial than lecture-based instruction for complex topics in undergraduate education.

Implications for practice and/or policy

  • VR is particularly useful in addressing typically challenging learning concepts.
  • The integration of VR technology with large-enrollment undergraduate courses is possible.
  • The availability of VR experiences and equipment remains necessary for the successful integration of VR.
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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