{"title":"代理,挫折和无聊的经历","authors":"V. Baaba Dadzie, James Danckert","doi":"10.1016/j.concog.2025.103940","DOIUrl":null,"url":null,"abstract":"<div><div>Prior work shows that highly boredom prone individuals report feeling diminished levels of agency. The current study investigated the possibility that the highly boredom prone would be more sensitive (and less tolerant) to disruptions to their own agency. Participants played the video game Pong, with delays gradually introduced between their initiation of movements of the paddle and actual movements on the screen as a means of disrupting agency. In addition, participants had the option to reset the game (which also reset delays to zero) as often as they liked. State boredom ratings were negatively associated with subjective ratings of control, a proxy for agency, during game play. Frustration ratings were shown to mediate the association between state boredom and control ratings. For participants who made a minimum of two resets during game play, boredom proneness was predictive of the total number of resets, such that those higher in boredom proneness tended to reset the game more frequently. Further work is needed to determine how the relation between boredom and agency might influence the failure to launch into action that is characteristic of boredom proneness.</div></div>","PeriodicalId":51358,"journal":{"name":"Consciousness and Cognition","volume":"136 ","pages":"Article 103940"},"PeriodicalIF":2.0000,"publicationDate":"2025-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Agency, frustration, and the experience of boredom\",\"authors\":\"V. Baaba Dadzie, James Danckert\",\"doi\":\"10.1016/j.concog.2025.103940\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Prior work shows that highly boredom prone individuals report feeling diminished levels of agency. The current study investigated the possibility that the highly boredom prone would be more sensitive (and less tolerant) to disruptions to their own agency. Participants played the video game Pong, with delays gradually introduced between their initiation of movements of the paddle and actual movements on the screen as a means of disrupting agency. In addition, participants had the option to reset the game (which also reset delays to zero) as often as they liked. State boredom ratings were negatively associated with subjective ratings of control, a proxy for agency, during game play. Frustration ratings were shown to mediate the association between state boredom and control ratings. For participants who made a minimum of two resets during game play, boredom proneness was predictive of the total number of resets, such that those higher in boredom proneness tended to reset the game more frequently. Further work is needed to determine how the relation between boredom and agency might influence the failure to launch into action that is characteristic of boredom proneness.</div></div>\",\"PeriodicalId\":51358,\"journal\":{\"name\":\"Consciousness and Cognition\",\"volume\":\"136 \",\"pages\":\"Article 103940\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Consciousness and Cognition\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1053810025001333\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Consciousness and Cognition","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1053810025001333","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Agency, frustration, and the experience of boredom
Prior work shows that highly boredom prone individuals report feeling diminished levels of agency. The current study investigated the possibility that the highly boredom prone would be more sensitive (and less tolerant) to disruptions to their own agency. Participants played the video game Pong, with delays gradually introduced between their initiation of movements of the paddle and actual movements on the screen as a means of disrupting agency. In addition, participants had the option to reset the game (which also reset delays to zero) as often as they liked. State boredom ratings were negatively associated with subjective ratings of control, a proxy for agency, during game play. Frustration ratings were shown to mediate the association between state boredom and control ratings. For participants who made a minimum of two resets during game play, boredom proneness was predictive of the total number of resets, such that those higher in boredom proneness tended to reset the game more frequently. Further work is needed to determine how the relation between boredom and agency might influence the failure to launch into action that is characteristic of boredom proneness.
期刊介绍:
Consciousness and Cognition: An International Journal provides a forum for a natural-science approach to the issues of consciousness, voluntary control, and self. The journal features empirical research (in the form of regular articles and short reports) and theoretical articles. Integrative theoretical and critical literature reviews, and tutorial reviews are also published. The journal aims to be both scientifically rigorous and open to novel contributions.