Andrew Bloh, Juan Riesta, Adedayo Adepoju, Maria Soto-Greene, Jeremy J Grachan
{"title":"医学术语:一个基于游戏的高中学生解剖学和生理学回顾在夏季途径计划。","authors":"Andrew Bloh, Juan Riesta, Adedayo Adepoju, Maria Soto-Greene, Jeremy J Grachan","doi":"10.1002/ase.70132","DOIUrl":null,"url":null,"abstract":"<p><p>Active learning strategies, particularly game-based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, \"Medical Jargon,\" for high school students learning anatomy and physiology while participating in the 2024 Summer Youth Scholars Program (SYSP) at Rutgers New Jersey Medical School. Thirty students attended a nine-part lecture series covering anatomy and physiology topics over 4 weeks in June and July 2024. The program concluded with \"Medical Jargon,\" a game modeled after the game show \"Password,\" designed to reinforce key concepts. Knowledge assessments (scored out of 100%) were administered at three time points: pre-course, pre-game, and post-game. Surveys were used to evaluate students' confidence, interest, and perceptions of GBL using a 5-point Likert scale. A one-way repeated-measures ANOVA showed a significant increase in assessment scores (n = 24) from pre-course (M = 51.04, SD = 12.77) to pre-game (M = 66.67, SD = 15.44, p = 0.001) and from pre-course to post-game (M = 74.17, SD = 20.25, p < 0.001). No significant improvement was observed between the pre-game and post-game assessments (p = 0.219). Surveys (n = 26) revealed a significant increase in confidence in anatomy and physiology knowledge from the pre-course (M = 2.5, SD = 0.76) to the post-course survey (M = 3.19, SD = 0.90). These findings suggest that while lecture-based instruction is effective for knowledge acquisition, GBL activities like \"Medical Jargon\" can enhance confidence and reinforce learning. Future research should examine the long-term impact of GBL on retention and its potential to sustain interest in healthcare careers among youth learners.</p>","PeriodicalId":124,"journal":{"name":"Anatomical Sciences Education","volume":" ","pages":""},"PeriodicalIF":4.7000,"publicationDate":"2025-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Medical Jargon: A game-based anatomy and physiology review for high school students in a summer pathway program.\",\"authors\":\"Andrew Bloh, Juan Riesta, Adedayo Adepoju, Maria Soto-Greene, Jeremy J Grachan\",\"doi\":\"10.1002/ase.70132\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Active learning strategies, particularly game-based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, \\\"Medical Jargon,\\\" for high school students learning anatomy and physiology while participating in the 2024 Summer Youth Scholars Program (SYSP) at Rutgers New Jersey Medical School. Thirty students attended a nine-part lecture series covering anatomy and physiology topics over 4 weeks in June and July 2024. The program concluded with \\\"Medical Jargon,\\\" a game modeled after the game show \\\"Password,\\\" designed to reinforce key concepts. Knowledge assessments (scored out of 100%) were administered at three time points: pre-course, pre-game, and post-game. Surveys were used to evaluate students' confidence, interest, and perceptions of GBL using a 5-point Likert scale. A one-way repeated-measures ANOVA showed a significant increase in assessment scores (n = 24) from pre-course (M = 51.04, SD = 12.77) to pre-game (M = 66.67, SD = 15.44, p = 0.001) and from pre-course to post-game (M = 74.17, SD = 20.25, p < 0.001). No significant improvement was observed between the pre-game and post-game assessments (p = 0.219). Surveys (n = 26) revealed a significant increase in confidence in anatomy and physiology knowledge from the pre-course (M = 2.5, SD = 0.76) to the post-course survey (M = 3.19, SD = 0.90). These findings suggest that while lecture-based instruction is effective for knowledge acquisition, GBL activities like \\\"Medical Jargon\\\" can enhance confidence and reinforce learning. Future research should examine the long-term impact of GBL on retention and its potential to sustain interest in healthcare careers among youth learners.</p>\",\"PeriodicalId\":124,\"journal\":{\"name\":\"Anatomical Sciences Education\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":4.7000,\"publicationDate\":\"2025-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anatomical Sciences Education\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1002/ase.70132\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anatomical Sciences Education","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1002/ase.70132","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0
摘要
主动学习策略,特别是基于游戏的学习(GBL),已被证明可以提高学生在各种教育环境中的参与度和知识获取。本研究调查了一项GBL活动“医学术语”对参加罗格斯新泽西医学院2024年夏季青年学者计划(SYSP)的高中生学习解剖学和生理学的影响。在2024年6月和7月的4周时间里,30名学生参加了涵盖解剖学和生理学主题的9部分系列讲座。节目以“医学术语”结束,这是一个仿照游戏节目“密码”设计的游戏,旨在强化关键概念。知识评估(满分为100%)在三个时间点进行:课前、游戏前和游戏后。调查使用5分李克特量表来评估学生对GBL的信心、兴趣和看法。单因素重复测量方差分析显示,从课程前(M = 51.04, SD = 12.77)到比赛前(M = 66.67, SD = 15.44, p = 0.001)以及从课程前到比赛后(M = 74.17, SD = 20.25, p
Medical Jargon: A game-based anatomy and physiology review for high school students in a summer pathway program.
Active learning strategies, particularly game-based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, "Medical Jargon," for high school students learning anatomy and physiology while participating in the 2024 Summer Youth Scholars Program (SYSP) at Rutgers New Jersey Medical School. Thirty students attended a nine-part lecture series covering anatomy and physiology topics over 4 weeks in June and July 2024. The program concluded with "Medical Jargon," a game modeled after the game show "Password," designed to reinforce key concepts. Knowledge assessments (scored out of 100%) were administered at three time points: pre-course, pre-game, and post-game. Surveys were used to evaluate students' confidence, interest, and perceptions of GBL using a 5-point Likert scale. A one-way repeated-measures ANOVA showed a significant increase in assessment scores (n = 24) from pre-course (M = 51.04, SD = 12.77) to pre-game (M = 66.67, SD = 15.44, p = 0.001) and from pre-course to post-game (M = 74.17, SD = 20.25, p < 0.001). No significant improvement was observed between the pre-game and post-game assessments (p = 0.219). Surveys (n = 26) revealed a significant increase in confidence in anatomy and physiology knowledge from the pre-course (M = 2.5, SD = 0.76) to the post-course survey (M = 3.19, SD = 0.90). These findings suggest that while lecture-based instruction is effective for knowledge acquisition, GBL activities like "Medical Jargon" can enhance confidence and reinforce learning. Future research should examine the long-term impact of GBL on retention and its potential to sustain interest in healthcare careers among youth learners.
期刊介绍:
Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.