网络游戏障碍:大学生的流行及相关因素。

IF 2.7 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Mohammad Fraiwan, Fidaa Almomani
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引用次数: 0

摘要

目的:网络游戏障碍(IGD)是一种以过度和强迫性游戏为特征的行为状态,破坏了个人,学业和社交生活。由于大学生的发展阶段、学术需求和对技术的严重依赖,他们特别容易受到IGD的影响。本研究调查了大学生中IGD的患病率和影响,并分析了其对心理健康、学习成绩和社会关系的影响。了解这一现象对于制定有效的预防和干预策略至关重要,这些策略可以支持学生在高等教育中的福祉和成功。方法:本研究旨在调查大学生网络游戏障碍(IGD)的患病率及影响,分析其对心理健康、学习成绩和社会关系的影响。共有1040名来自公立和私立大学的参与者使用本地版本的问题在线游戏问卷(POGQ)进行了调查。采用描述性相关方法探讨IGD与各种社会、生活方式、人口统计学和学术因素之间的关系。结论:本研究揭示了大学生网络游戏障碍不仅普遍存在,而且与社会、人口、生活方式等因素密切相关,同时也存在着显著的心理和生理健康挑战。这些发现强调了通过有针对性的干预措施来解决IGD的迫切需要,这些干预措施可以促进心理健康意识、负责任的游戏习惯以及加强社会和家庭联系。大学应该发挥积极作用,为学生提供咨询服务、教育项目以及参与更健康的娱乐活动的机会。政策制定者和教育工作者必须合作制定全面战略,以减轻IGD的负面影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Internet Gaming Disorder: Prevalence and associated factors among university students.

Purpose: Internet Gaming Disorder (IGD) is a behavioral condition marked by excessive and compulsive gaming that disrupts personal, academic, and social life. University students are particularly susceptible to IGD due to their developmental stage, academic demands, and heavy reliance on technology. This study examines the prevalence and effects of IGD among university students and analyzes its impact on mental health, academic performance, and social relationships. Understanding this phenomenon is of paramount importance for developing effective prevention and intervention strategies that support the well-being and success of students in higher education.

Methods: This cross-sectional study investigates the prevalence and effects of Internet Gaming Disorder (IGD) among university students, analyzing its impact on mental health, academic performance, and social relationships. A total of 1040 participants from both public and private universities were surveyed using the local version of the Problematic Online Gaming Questionnaire (POGQ) instrument. A descriptive-correlation methodology was employed to explore the associations between IGD and various social, lifestyle, demographic, and academic factors.

Results: Significant differences were observed, with various factors associated with higher POGD scores, including male gender (p<0.001), urban residence (p=0.003), a father who plays electronic games (p=0.003), father's level of education (p=0.001), type of sport played (p<0.001), religious commitment (p=0.002), money spent on electronic gaming (p<0.001), weaker relationships with extended family (p=0.002), reduced involvement in social events (p<0.001), family problems (p<0.001), gaming in dedicated cafes (p<0.001), and smoking tobacco products (p<0.001). Furthermore, several mental and physical health problems were positively associated with higher POGD scores, including poor sleep quality (p<0.001), musculoskeletal pain (affecting the back, neck, and hands) (p<0.001), emotional detachment (p<0.001), difficulty with temper control (p<0.001), and red or dry eyes (p<0.001).

Conclusion: This study reveals that Internet Gaming Disorder among university students is not only prevalent but also closely linked to social, demographic, and lifestyle factors, as well as significant mental and physical health challenges. These findings highlight the urgent need to address IGD through targeted interventions that promote mental health awareness, responsible gaming habits, and stronger social and family connections. Universities should play an active role by offering counseling services, educational programs, and opportunities for students to engage in healthier recreational activities. Policymakers and educators must collaborate to develop comprehensive strategies to mitigate the negative effects of IGD.

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来源期刊
Acta Psychologica
Acta Psychologica PSYCHOLOGY, EXPERIMENTAL-
CiteScore
3.00
自引率
5.60%
发文量
274
审稿时长
36 weeks
期刊介绍: Acta Psychologica publishes original articles and extended reviews on selected books in any area of experimental psychology. The focus of the Journal is on empirical studies and evaluative review articles that increase the theoretical understanding of human capabilities.
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