基于视频游戏训练的假肢视觉感知学习。

IF 2.3 4区 心理学 Q2 OPHTHALMOLOGY
Rebecca B Esquenazi, Kimberly Meier, Michael Beyeler, Drake Wright, Geoffrey M Boynton, Ione Fine
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引用次数: 0

摘要

电子和光遗传视力恢复技术共同的一个关键限制是,它们在中心和中心外的细胞内引起同时而不是互补的放电。在这里,我们使用“虚拟病人”——视力正常的个体观看扭曲的输入——来检验游戏化训练是否提高了补偿神经元群体编码扭曲的能力。我们使用二分输入来测量感知学习,经过过滤,使在一只眼睛中产生中心反应的图像区域在另一只眼睛中产生偏离中心的反应。非游戏控制组使用这种过滤后的输入,在5个回合中执行了一个物体识别任务。游戏组使用同样经过过滤的电子游戏《水果忍者》进行了另外25小时的游戏化训练。随着时间的推移,两组人在辨别物体的任务中都表现出了进步。然而,从“水果忍者”任务到物体识别任务的学习没有明显的转移。缺乏从视频游戏训练到物体识别的学习转移表明,基于游戏化的视觉恢复技术可能实用性有限,并且可能在针对学习特定视觉任务时最有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perceptual learning of prosthetic vision using video game training.

A key limitation shared by both electronic and optogenetic sight recovery technologies is that they cause simultaneous rather than complementary firing within on- and off-center cells. Here, using "virtual patients"-sighted individuals viewing distorted input-we examine whether gamified training improves the ability to compensate for distortions in neuronal population coding. We measured perceptual learning using dichoptic input, filtered so that regions of the image that produced on-center responses in one eye produced off-center responses in the other eye. The Non-Gaming control group carried out an object discrimination task over five sessions using this filtered input. The Gaming group carried out an additional 25 hours of gamified training using a similarly filtered variant of the video game Fruit Ninja. Both groups showed improvements over time in the object discrimination task. However, there was no significant transfer of learning from the "Fruit Ninja" task to the object discrimination task. The lack of transfer of learning from video game training to object recognition suggests that gamification-based rehabilitation for sight recovery technologies may have limited utility and may be most effective when targeted on learning specific visual tasks.

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来源期刊
Journal of Vision
Journal of Vision 医学-眼科学
CiteScore
2.90
自引率
5.60%
发文量
218
审稿时长
3-6 weeks
期刊介绍: Exploring all aspects of biological visual function, including spatial vision, perception, low vision, color vision and more, spanning the fields of neuroscience, psychology and psychophysics.
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