影响虚拟现实:社会情绪干预对减少青少年行为障碍的CU特征、行为问题和攻击行为的影响。

IF 2.4 2区 心理学 Q1 PSYCHOLOGY, CLINICAL
Nicholas D Thomson, Robert A Perera, Salpi S Kevorkian, Laura Hazlett, Scott Vrana
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引用次数: 0

摘要

品行障碍(CD)和冷酷无情(CU)特征与持续的反社会行为、情绪处理缺陷和不良的治疗反应有关。CU特征指的是青少年乳糜泻的一个亚组,他们面临更大的暴力风险和长期精神健康挑战。众所周知,CU特征、CD和攻击与情绪识别、社会信息处理和人际功能缺陷有关,但很少有直接针对这些机制的干预措施。这项随机对照试验测试了Impact VR的效果,Impact VR是一个简短的虚拟现实程序,旨在提高患有乳糜病的青少年的情绪识别和建立社交情感技能。110名被诊断患有乳糜病的青少年被随机分配到Impact VR组或治疗对照组。青少年和照顾者在基线、干预后和3个月随访时完成了评估。在随访中,Impact VR组的年轻人自我报告和照顾者报告的CU特征水平较低。看护人的评分也表明,在两个随访时间点,接受Impact VR的青少年的行为问题显著降低。青少年报告反应性攻击立即减少,这种情况持续到3个月的随访。然而,干预组在主动攻击上没有显著差异。这些发现表明,通过Impact VR等简短而引人入胜的干预措施,可以改变CU的特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact VR: A Socioemotional Intervention for Reducing CU Traits, Conduct Problems, and Aggression in Youth with Conduct Disorder.

Conduct Disorder (CD) and callous-unemotional (CU) traits are associated with persistent antisocial behavior, emotional processing deficits, and poor treatment response. CU traits designate a subgroup of youth with CD who are at greater risk of violence and long-term mental health challenges. It is well-established that CU traits, CD, and aggression are tied to deficits in emotion recognition, social information processing, and interpersonal functioning, yet few interventions directly target these mechanisms. This randomized controlled trial tested the effects of Impact VR, a brief virtual reality program designed to improve emotion recognition and build social-emotional skills in youth with CD. One hundred and ten youth diagnosed with CD were randomly assigned to either Impact VR or a treatment control group. Youth and caregivers completed assessments at baseline, post-intervention, and 3-month follow-up. Youth in the Impact VR group had lower levels of self-reported and caregiver-reported CU traits at follow-up. Caregiver ratings also indicated that youth who received Impact VR had significantly lower conduct problems at both follow-up time points. Youth reported immediate reductions in reactive aggression, which was sustained until the 3-month follow-up. However, the intervention groups did not significantly differ on proactive aggression. These findings suggest that CU traits may be modifiable through brief, engaging interventions like Impact VR.

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来源期刊
Research on Child and Adolescent Psychopathology
Research on Child and Adolescent Psychopathology Psychology-Developmental and Educational Psychology
CiteScore
5.00
自引率
4.00%
发文量
107
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