你能打败音乐吗?ADHD儿童游戏化节奏训练的验证。

IF 3.9 2区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Kevin Jamey, Hugo Laflamme, Nicholas E V Foster, Simon Rigoulot, Sarah Lippé, Sonja A Kotz, Simone Dalla Bella
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引用次数: 0

摘要

像多动症这样的神经发育障碍会影响节奏的感知和产生,影响注意力和感觉运动任务的表现。通过有针对性的训练来提高节奏能力可能会弥补这些认知功能。我们通过一款名为《Rhythm Workers》(RW)的平板电脑严肃游戏引入了一种训练节奏技能的新方法。这项概念验证研究测试了在患有多动症的儿童中使用RW的可行性。我们在加拿大实施了一个家庭纵向方案。共有27名儿童(7至13岁)被随机分配到一个手指敲击节奏游戏(RW)或一个具有类似听觉-运动要求但没有节拍同步(主动控制条件)的控制游戏。参与者在两周内玩了300分钟的游戏。我们收集了关于游戏遵从性和接受度的数据(自我报告和登录设备)。此外,我们使用听觉感觉运动和时间能力评估电池(BAASTA)来测量节奏能力。目前的研究结果表明,这两款游戏的持续时间相同,整体享受程度相似,依赖于相似的运动活动(手指敲击)。与对照组相比,玩RW的孩子表现出了更好的整体节奏能力;这些改善也与游戏时间呈正相关。我们还提供了证据表明,玩RW的人的执行功能有所改善,而对照组则没有。这些发现表明这两款游戏非常匹配。RW在提高ADHD儿童的感觉运动技能方面表现出有效性,这可能有利于他们的执行功能。未来一项具有扩展训练和样本量的随机对照试验可以进一步验证这些技能转移效应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can you beat the music? Validation of a gamified rhythmic training in children with ADHD.

Neurodevelopmental disorders like ADHD can affect rhythm perception and production, impacting performance in attention and sensorimotor tasks. Improving rhythmic abilities through targeted training might compensate for these cognitive functions. We introduce a novel protocol for training rhythmic skills via a tablet-based, serious game called Rhythm Workers (RW). This proof-of-concept study tested the feasibility of using RW in children with ADHD. We administered an at-home longitudinal protocol across Canada. A total of 27 children (7 to 13 years) were randomly assigned to either a finger-tapping rhythmic game (RW) or a control game with comparable auditory-motor demands but without beat synchronization (active control condition). Participants played the game for 300 min over 2 weeks. We collected data (self-reported and logged onto the device) on game compliance and acceptance. Further, we measured rhythmic abilities using the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA). The current findings show that both games were equally played in duration, rated similarly for overall enjoyment, and relied on similar motor activity (finger taps). The children who played RW showed improved general rhythmic abilities compared to the controls; these improvements were also positively correlated with the playing duration. We also present evidence that executive functioning improved in those who played RW, but not in the controls. These findings indicate that both games are well matched. RW demonstrates efficacy in enhancing sensorimotor skills in children with ADHD, which may benefit their executive functioning. A future RCT with extended training and sample size could further validate these skill transfer effects.

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来源期刊
CiteScore
10.30
自引率
9.30%
发文量
266
期刊介绍: Behavior Research Methods publishes articles concerned with the methods, techniques, and instrumentation of research in experimental psychology. The journal focuses particularly on the use of computer technology in psychological research. An annual special issue is devoted to this field.
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