通过Bee-Bots、Lego Mindstorms EV3和Minecraft education的机器人和编程练习,在高等教育中培养计算思维技能

IF 1.8 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Satu-Maarit Korte , Minna Körkkö , Line Reichelt Føreland
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引用次数: 0

摘要

计算思维(CT)是21世纪能力的核心组成部分之一。通过将逻辑和数学思维与计算机科学相结合,计算机科学为当今的数字世界培养了解决问题的能力。因此,计算机科学能力对于高等教育各个领域的学生来说都是非常重要的,它可以改善他们未来的工作生活。早期的研究表明,协作编程机器人和游戏可以特别提高CT的获取。然而,在人文学科中对CT的研究仍然很少。因此,本研究在一门先导性的选修导论CT课程中,利用Bee-Bots、Lego Mindstorms EV3和微软的Minecraft Education来研究人文学科大学生的CT发展情况。12名参与者两人一组,在每次讲座结束后和他们的游戏制作任务中写反思日记,随后通过主题内容分析来评估互动编程和协作反思的效果。研究结果证实了协作机器人、编程活动和反思性写作的积极影响。这项研究增加了关于计算机计算机教学的知识,对课程开发人员、教师教育工作者和课堂教师也具有实用价值,他们可以将这些发现应用于创建课程和课堂活动,强调广泛的计算机计算机技能,而不仅仅是编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing computational thinking skills in higher education through peer reflection on robotics and programming exercises with Bee-Bots, Lego Mindstorms EV3 and Minecraft Education
Computational thinking (CT) is one of the core components of 21st-century capabilities. By linking logical and mathematical thinking with computer science, CT develops problem-solving skills for today's digital world. Hence, competence in CT is significant for students in all fields of higher education to improve their future working lives. Earlier studies suggest that collaborative programming robots and games can especially enhance CT acquisition. However, research on CT in the humanities is still scarce. Therefore, this study investigates the CT development of university students majoring in humanities fields during a pilot elective introductory CT course with collaborative activities involving Bee-Bots, Lego Mindstorms EV3 and Microsoft's Minecraft Education. Working in pairs, 12 participants wrote reflective diaries after each lecture and during their game-making assignments, which were later assessed to validate the effects of interactive programming and collaborative reflection using thematic content analysis. The findings confirm the positive influence of collaborative robotics, programming activities and reflective writing. This research adds to the growing knowledge on teaching CT and also holds practical value for curriculum developers, teacher educators and classroom teachers, who can apply these findings to create curricula and classroom activities that emphasise a wide range of CT skills, extending beyond just programming.
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来源期刊
Learning Culture and Social Interaction
Learning Culture and Social Interaction EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.40
自引率
10.50%
发文量
50
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