紫外线c光在虚拟现实设备上的杀菌效果:体外细菌杀灭评估。

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Scott C Roberts, Jayson Wright, Mahnoor Mustafa, Richard S Feinn, Asher Marks, Kimberly Hieftje, Pamela H Huang, Richard A Martinello, Thomas S Murray
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引用次数: 0

摘要

背景:虚拟现实(VR)头显越来越多地用于医疗保健环境中的各种临床适应症,但确保患者之间安全使用的流程尚未建立。各中心执行这些过程的方式各不相同。大多数使用消毒湿巾,需要手动接触VR设备一段指定的停留时间,以允许充分杀死病原体,这可能会导致手动错误和设备随着时间的推移而退化。紫外线c (UV-C)设备提供了一种非接触式、低成本和被动的方法来杀死病原体,而不像化学接触消毒剂那样有害。已经研究了使用UV-C对一些医疗设备进行消毒,但其对VR头戴式设备上的微生物杀灭效果尚未确定。目的:本研究旨在通过对3种市售UV-C设备的UV-C辐照度和杀菌量进行量化,确定UV-C对VR头戴设备的杀菌效果。方法:测试了三种市售的低成本UV-C装置在多个位置、角度和时间跨设备消毒区域的UV-C能量输出。VR头显Meta Oculus Quest 2的顶部和镜片人工接种了大量3种不同的细菌菌株(金黄色葡萄球菌、铜绿假单胞菌和表皮葡萄球菌),并根据每个设备制造商的使用说明进行UV-C光照射。主要结果是暴露在UV-C光下的细菌杀灭量。结果:所有3种UV-C装置产生的UV-C剂量范围为3.57至195.37 mJ/cm2,这取决于传感器接收的距离、角度、辐照度和时间。每个测试的UV-C装置对所有3株细菌的杀灭率至少为3-log10;然而,在UV-C设备和VR耳机在设备内的位置方面,生物体存在差异,特别是细菌与灯泡的接近程度。金黄色葡萄球菌和铜绿假单胞菌比表皮假单胞菌更容易被杀死,随着UV-C暴露剂量的增加,细菌的死亡也会增加。没有一项实验可以杀死所有的细菌。结论:所有3种UV-C装置的UV-C剂量随暴露辐照度、时间、距离和与灯泡的角度而增加。当按照制造商的使用说明运行时,所有3个UV-C设备都发生了VR耳机顶部和镜头上的细菌杀死,尽管在任何实验中都没有发生完全的细菌杀死。UV-C可能是低污染VR设备上微生物杀灭的有效方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing.

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing.

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing.

Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices: In Vitro Assessment of Bacterial Killing.

Background: Virtual reality (VR) headsets are increasingly used in health care settings for a variety of clinical indications, yet processes to ensure safe use between patients are not well-established. Centers vary in how these processes are performed. Most use disinfection wipes that require manual contact with VR devices for a specified dwell time to allow for sufficient pathogen killing, which may introduce manual error and device degradation over time. Ultraviolet-C light (UV-C) devices offer a no-touch, low-cost, and passive method to achieve pathogen killing without the harms of chemical contact-based disinfectants. The use of UV-C for disinfection has been studied for some medical devices but its efficacy for microbe killing on VR headsets is not well-established.

Objective: This study aims to determine the bactericidal efficacy of UV-C on VR headsets through quantifying UV-C irradiance and bacterial killing of 3 commercially available UV-C devices.

Methods: Three commercially available, low-cost UV-C devices were tested for UV-C energy output at multiple positions, angles, and times across the devices' zone of disinfection. The top and lens of a VR headset, the Meta Oculus Quest 2, were artificially inoculated with high quantities of 3 different strains of bacteria (Staphylococcus aureus, Pseudomonas aeruginosa, and Staphylococcus epidermidis) and subjected to UV-C light according to each device's manufacturer's instructions for use. The primary outcome was the amount of bacterial killing after exposure to UV-C light.

Results: All 3 UV-C devices produced a UV-C dose that ranged from 3.57 to 195.37 mJ/cm2, depending on proximity, angle, irradiance, and time the sensor received. At least 3-log10 killing of all 3 strains of bacteria was achieved for each of the tested UV-C devices; however, there was variability by organism with respect to UV-C device and VR headset location within the device, notably with the proximity of the bacteria to the bulb. S aureus and P aeruginosa were more readily killed than S epidermidis, with increased bacterial killing occurring with increased UV-C exposure doses. There was no experiment in which all bacteria were killed.

Conclusions: UV-C dosage increased with exposure irradiance, time, proximity, and angle to the bulb for all 3 UV-C devices. Bacterial killing on the top and lens of a VR headset occurred in all 3 UV-C devices when run according to their manufacturer's instructions for use, although full bacterial killing did not occur in any experiment. UV-C may be an effective method for microbial killing on VR equipment with low-level contamination.

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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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