一种利用基于计算机的地貌演化模型进行地质工程景观的新方法

IF 2.7 3区 地球科学 Q2 GEOGRAPHY, PHYSICAL
Greg Hancock, J. F. Martín Duque, W. D. Dimuth P. Welivitiya
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引用次数: 0

摘要

采矿后地貌的设计和施工是一项复杂的工作,任何结构都需要与底层材料和周围未开采或未受干扰的景观相结合。采矿后景观的常见重建设计是采用线性山坡,并根据山坡的长度、角度和气候设计排水沟或径流导流结构。这些景观很容易建造,其表面可以很容易地被农业机械穿过,而长凳通常依靠排水控制结构来管理径流和由此产生的侵蚀。世界上很少有矿山承诺采用以集水区为基础的重建方法或采用地貌设计的方法。在这里,一种集水区设计方法采用了一种简单的策略,即使用基于计算机的景观进化模型,允许一个隆起的集水区进化,直到体积与拟议的设计相匹配。计算机生成的地形与由公认的设计工程师根据现场水文和沉积物运输条件(专家知识)创建的集水区的地形进行比较。结果表明,计算机生成的景观在低沟壑深度的目标侵蚀率范围内产生泥沙输出。使用专家知识创建的设计产生高于背景侵蚀率的沉积物输出,并且最大沟深可达2.7米。模型显示,计算机生成的设计产生的侵蚀率大约是专家知识设计的三分之一到一半,最大沟壑深度相应减少。计算机模型生成的集水区也具有更自然的外观,具有规则的曲率和河道定义。一个关键的发现是,具有一系列较小的集水区和更复杂的排水网络的景观产生较少的沉积物输出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A new way to geoengineer landscapes using computer-based landform evolution models

A new way to geoengineer landscapes using computer-based landform evolution models

The design and construction of post-mining landforms is a complex undertaking where any structure requires integration with underlying materials and the surrounding unmined or undisturbed landscape. A common reconstruction design for post-mining landscapes is to have linear hillslopes with drains or runoff diversion structures that are designed for the hillslope length, angle and climate. These landscapes are easy to construct and result in a surface which can be easily traversed by agricultural machinery, while the benches often rely on drainage control structures to manage runoff and resultant erosion. Few mines worldwide have committed to a catchment-based reconstruction approach or that employing geomorphic design. Here, a method for catchment design has employed a simple strategy of an uplifted catchment being allowed to evolve using a computer-based Landscape Evolution Model until the volume matches that of a proposed design. The computer-generated landforms are compared with that of a catchment created using site hydrology and sediment transport conditions (Expert Knowledge) by a recognised design engineer. The results demonstrate that a computer-generated landscape produces sediment output within that of target erosion rates with low gully depths. The design created using Expert Knowledge produces sediment output above background erosion rates as well as having maximum gully depths of up to 2.7 m. Modelling demonstrates that computer-generated designs produce erosion rates which are approximately one-third to half that of the Expert Knowledge design, with a commensurate reduction in maximum gully depth. The computer model-generated catchments also have a more natural appearance with regular curvature and channel definition. A key finding is that landscapes with a series of smaller catchments and a more complex drainage network produce less sediment output.

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来源期刊
Earth Surface Processes and Landforms
Earth Surface Processes and Landforms 地学-地球科学综合
CiteScore
6.40
自引率
12.10%
发文量
215
审稿时长
4 months
期刊介绍: Earth Surface Processes and Landforms is an interdisciplinary international journal concerned with: the interactions between surface processes and landforms and landscapes; that lead to physical, chemical and biological changes; and which in turn create; current landscapes and the geological record of past landscapes. Its focus is core to both physical geographical and geological communities, and also the wider geosciences
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