课堂教学与游戏教学对护生道德敏感性的影响比较。

IF 0.8 Q3 MEDICAL ETHICS
Journal of Medical Ethics and History of Medicine Pub Date : 2024-12-25 eCollection Date: 2024-01-01 DOI:10.18502/jmehm.v17i18.18670
Tayebe Jalali, Azam Heidarzadeh, Ali Ansari, Mohadeseh Motamed-Jahromi, Mina Mobasher, Mohammad Parvaresh Masoud
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引用次数: 0

摘要

有效的教育策略是培养护生道德敏感性的关键。传统的基于讲座的方法可能缺乏吸引力,这促使人们探索基于游戏的方法。本研究比较了游戏式教学与讲授式教学对护生道德敏感性的影响。在准实验研究中,46名来自拉夫桑詹医科大学的四学期护理系学生参与了研究。对照组接受传统的讲座,而干预组在8个90分钟的课程中进行基于游戏的道德情景学习。在最初的46名学生中,有42名完成了这项研究。两组的人口统计数据相似。干预后,游戏组的总道德敏感性得分有统计学意义上的显著提高(P = 0.017)。此外,他们在“道德问题和冲突的经历”(P = 0.044)和“真诚和仁慈”(P = 0.007)方面的得分也高于讲课组。结果表明,与传统教学相比,基于游戏的教学方法显著提高了护生的道德敏感性,特别是在伦理冲突和仁爱方面。未来的研究应关注游戏学习在护理教育中的长期效果和整合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison between the impacts of lecture and game based teaching on moral sensitivity among nursing students.

Effective educational strategies are crucial for developing moral sensitivity in nursing students. Traditional lecture-based methods may lack engagement, prompting the exploration of game-based approaches. This study compares the impacts of game-based and lecture-based teaching on nursing students' moral sensitivity. In this quasi-experimental study, 46 fourth-semester nursing students from Rafsanjan University of Medical Sciences participated. The control group received traditional lectures, while the intervention group engaged in game-based learning focused on moral scenarios in eight 90-minute sessions. Of the initial 46 students, 42 completed the study. Both groups had similar demographics. Post-intervention, the game-based group showed a statistically significant increase in total moral sensitivity scores (P = 0.017). Additionally, they scored higher in "experience of ethical problems and conflicts" (P = 0.044) and in "sincerity and benevolence" (P = 0.007) compared to the lecture group. It was concluded that game-based teaching methods significantly enhance moral sensitivity among nursing students compared to traditional lectures, particularly in areas related to ethical conflicts and benevolence. Future research should focus on the long-term effects and integration of game-based learning in nursing education.

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来源期刊
CiteScore
1.80
自引率
0.00%
发文量
23
审稿时长
23 weeks
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