ESS和非ESS群落的超多样性、物种丰富度和群落结构。

IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS
Dynamic Games and Applications Pub Date : 2025-01-01 Epub Date: 2025-05-30 DOI:10.1007/s13235-025-00646-2
Kailas Shankar Honasoge, Tania L S Vincent, Gordon G McNickle, Roel Dobbe, Kateřina Staňková, Joel S Brown, Joseph Apaloo
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引用次数: 0

摘要

在具有数量性状的生态进化动力学的数学模型中,具有不同策略的两个物种只有在被适应性景观的山谷或高峰隔开时才能共存。如果每个物种的特征都处于全局的、相等的适应度峰值上,形成一个饱和的ESS群落,那么这个群落在生态和进化上是稳定的。然而,适应性景观可能允许比ESS物种更少(不饱和)或更多(过饱和)的群落。处于生态平衡状态的非ess群落表现出成功入侵策略的入侵窗口。过度饱和的群落可以通过相互入侵产生,其中每个非ess物种的策略都依赖于另一个物种的入侵窗口。超过1个物种的ESS群落的过饱和仍然知之甚少。我们使用g函数方法来模拟Lotka-Volterra竞争模型中的生态位协同进化和达尔文动力学。结果表明,单物种生态系统在单物种生态系统中最多可以共存2个物种,在双物种生态系统中最多可以共存3个物种。我们推测最多有n·s + 1个物种可以形成一个过饱和群落,其中n为策略维数s上的ESS物种数。对于标量值的2种ESS, 4个物种通过“跨越”潜在ESS的性状共存。当我们的模型具有5种ESS时,我们可以得到7或8种,而不是9或10种,在过饱和群落中共存。在单物种ESS的二元模型中,可以存在无限数量的3物种过饱和群落。我们提出了一些推测,并讨论了它们与由于入侵物种、气候变化和人类改变的景观而可能是非ess的生态系统的相关性。补充信息:在线版本包含补充资料,下载地址:10.1007/s13235-025-00646-2。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hyper Diversity, Species Richness, and Community Structure in ESS and Non-ESS Communities.

In mathematical models of eco-evolutionary dynamics with a quantitative trait, two species with different strategies can coexist only if they are separated by a valley or peak of the adaptive landscape. A community is ecologically and evolutionarily stable if each species' trait sits on global, equal fitness peaks, forming a saturated ESS community. However, the adaptive landscape may allow communities with fewer (undersaturated) or more (hypersaturated) species than the ESS. Non-ESS communities at ecological equilibrium exhibit invasion windows of strategies that can successfully invade. Hypersaturated communities can arise through mutual invasibility where each non-ESS species' strategy lies in another's invasion window. Hypersaturation in ESS communities with more than 1 species remains poorly understood. We use the G-function approach to model niche coevolution and Darwinian dynamics in a Lotka-Volterra competition model. We confirm that up to 2 species can coexist in a hypersaturated community with a single-species ESS if the strategy is scalar-valued, or 3 species if the strategy is bivariate. We conjecture that at most n · s + 1 species can form a hypersaturated community, where n is the number of ESS species at the strategy's dimension s . For a scalar-valued 2-species ESS, 4 species coexist by "straddling" the would-be ESS traits. When our model has a 5-species ESS, we can get 7 or 8, but not 9 or 10, species coexisting in the hypersaturated community. In a bivariate model with a single-species ESS, an infinite number of 3-species hypersaturated communities can exist. We offer conjectures and discuss their relevance to ecosystems that may be non-ESS due to invasive species, climate change, and human-altered landscapes.

Supplementary information: The online version contains supplementary material available at 10.1007/s13235-025-00646-2.

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来源期刊
Dynamic Games and Applications
Dynamic Games and Applications MATHEMATICS, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.20
自引率
13.30%
发文量
67
期刊介绍: Dynamic Games and Applications is devoted to the development of all classes of dynamic games, namely, differential games, discrete-time dynamic games, evolutionary games, repeated and stochastic games, and their applications in all fields
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