将游戏中的行为和情感转化为游戏世界中的真实体验。

IF 2.5 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Zhuoyue Diao, Pu Meng, Xin Meng, Liqun Zhang
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引用次数: 0

摘要

本研究探讨了MOBA玩家的游戏行为、游戏后情绪表达和游戏迁移现象(GTP)之间的复杂互动关系。该研究采用了一个多维框架来研究游戏体验如何通过整合客观行为指标和基于情感计算的情感识别来塑造现实世界的认知、感知和行为。结果表明,游戏中的死亡与感官知觉的改变呈负相关,特别是视觉和听觉感知的改变(AVP和AAP),这表明表现失败可能会破坏沉浸式沉浸感。相反,助攻作为团队合作的指标,与自动心理过程(AMP)呈正相关,突出了合作玩法的认知影响。虽然没有观察到显著的中介效应,但情感维度,如社交不适和认知焦点,为游戏和游戏后体验之间的转移提供了额外的见解。这些发现弥合了虚拟和现实体验之间的差距,为GTP研究提供了理论上的进步,并为游戏设计、情绪调节和心理干预提供了实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.

The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.

The Transfer of In-Game Behaviors and Emotions to Real-World Experiences in Game World.

This study investigates the complex interaction between in-game behaviors, post-game emotional expressions, and Game Transfer Phenomena (GTP) among MOBA players. A multidimensional framework is adopted to examine how gaming experiences shape real-world cognition, perception, and behavior through the integration of objective behavioral metrics and affective computing-based emotion recognition. The results indicate that in-game Deaths are negatively associated with altered sensory perceptions-specifically Altered Visual and Auditory Perceptions (AVP and AAP)-suggesting that performance failures may disrupt immersive engagement. In contrast, Assists, as indicators of team-based collaboration, are positively associated with Automatic Mental Processes (AMP), highlighting the cognitive impact of cooperative gameplay. Although no significant mediating effects were observed, emotional dimensions, such as Social Discomfort and Cognitive Focus, offered additional insights into the transfer between in-game and post-game experiences. These findings bridge the gap between virtual and real-world experiences, offering theoretical advancements in GTP research and practical implications for game design, emotional regulation, and psychological interventions.

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来源期刊
Behavioral Sciences
Behavioral Sciences Social Sciences-Development
CiteScore
2.60
自引率
7.70%
发文量
429
审稿时长
11 weeks
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