{"title":"HR-2DGS:基于二维高斯溅射的稀疏视图三维重建的混合正则化","authors":"Yong Tang, Jiawen Yan, Yu Li, Yu Liang, Feng Wang, Jing Zhao","doi":"10.1016/j.cag.2025.104444","DOIUrl":null,"url":null,"abstract":"<div><div>Sparse-view 3D reconstruction has garnered widespread attention due to its demand for high-quality reconstruction under low-sampling data conditions. Existing NeRF-based methods rely on dense views and substantial computational resources, while 3DGS is limited by multi-view inconsistency and insufficient geometric detail recovery, making it challenging to achieve ideal results in sparse-view scenarios. This paper introduces HR-2DGS, a novel hybrid regularization framework based on 2D Gaussian Splatting (2DGS), which significantly enhances multi-view consistency and geometric recovery by dynamically fusing monocular depth estimates with rendered depth maps, incorporating hybrid normal regularization techniques. To further refine local details, we introduce a per-pixel depth normalization that leverages each pixel’s neighborhood statistics to emphasize fine-scale geometric variations. Experimental results on the LLFF and DTU datasets demonstrate that HR-2DGS outperforms existing methods in terms of PSNR, SSIM, and LPIPS, while requiring only 2.5GB of memory and a few minutes of training time for efficient training and real-time rendering.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"133 ","pages":"Article 104444"},"PeriodicalIF":2.8000,"publicationDate":"2025-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"HR-2DGS: Hybrid regularization for sparse-view 3D reconstruction with 2D Gaussian splatting\",\"authors\":\"Yong Tang, Jiawen Yan, Yu Li, Yu Liang, Feng Wang, Jing Zhao\",\"doi\":\"10.1016/j.cag.2025.104444\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Sparse-view 3D reconstruction has garnered widespread attention due to its demand for high-quality reconstruction under low-sampling data conditions. Existing NeRF-based methods rely on dense views and substantial computational resources, while 3DGS is limited by multi-view inconsistency and insufficient geometric detail recovery, making it challenging to achieve ideal results in sparse-view scenarios. This paper introduces HR-2DGS, a novel hybrid regularization framework based on 2D Gaussian Splatting (2DGS), which significantly enhances multi-view consistency and geometric recovery by dynamically fusing monocular depth estimates with rendered depth maps, incorporating hybrid normal regularization techniques. To further refine local details, we introduce a per-pixel depth normalization that leverages each pixel’s neighborhood statistics to emphasize fine-scale geometric variations. Experimental results on the LLFF and DTU datasets demonstrate that HR-2DGS outperforms existing methods in terms of PSNR, SSIM, and LPIPS, while requiring only 2.5GB of memory and a few minutes of training time for efficient training and real-time rendering.</div></div>\",\"PeriodicalId\":50628,\"journal\":{\"name\":\"Computers & Graphics-Uk\",\"volume\":\"133 \",\"pages\":\"Article 104444\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Graphics-Uk\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0097849325002857\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325002857","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
HR-2DGS: Hybrid regularization for sparse-view 3D reconstruction with 2D Gaussian splatting
Sparse-view 3D reconstruction has garnered widespread attention due to its demand for high-quality reconstruction under low-sampling data conditions. Existing NeRF-based methods rely on dense views and substantial computational resources, while 3DGS is limited by multi-view inconsistency and insufficient geometric detail recovery, making it challenging to achieve ideal results in sparse-view scenarios. This paper introduces HR-2DGS, a novel hybrid regularization framework based on 2D Gaussian Splatting (2DGS), which significantly enhances multi-view consistency and geometric recovery by dynamically fusing monocular depth estimates with rendered depth maps, incorporating hybrid normal regularization techniques. To further refine local details, we introduce a per-pixel depth normalization that leverages each pixel’s neighborhood statistics to emphasize fine-scale geometric variations. Experimental results on the LLFF and DTU datasets demonstrate that HR-2DGS outperforms existing methods in terms of PSNR, SSIM, and LPIPS, while requiring only 2.5GB of memory and a few minutes of training time for efficient training and real-time rendering.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.