“你想玩游戏吗?”用短时间手机游戏检测两种人格特征

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Patrícia Alves , João Trindade , Gonçalo Monteiro , Pedro Campos , Pedro Saraiva , Goreti Marreiros , Paulo Novais
{"title":"“你想玩游戏吗?”用短时间手机游戏检测两种人格特征","authors":"Patrícia Alves ,&nbsp;João Trindade ,&nbsp;Gonçalo Monteiro ,&nbsp;Pedro Campos ,&nbsp;Pedro Saraiva ,&nbsp;Goreti Marreiros ,&nbsp;Paulo Novais","doi":"10.1016/j.entcom.2025.101020","DOIUrl":null,"url":null,"abstract":"<div><div>Accurately determining someone’s personality is complex and often requires lengthy questionnaires, which are subject to social desirability bias, or a great amount of users’ interactions with the system. Also, most existing research focuses on broader personality dimensions rather than more granular personality traits, which better characterize a person.</div><div>In this work, we propose to implicitly acquire the users’ granular personality traits using mobile short-duration serious games, in &lt; 5 min and in a single play interaction, namely cautiousness and achievement-striving as concept proof, to replace personality questionnaires.</div><div>Two platform mobile games were developed, one for each trait, Which Way and Time Travel, respectively. Then, an experiment with real participants (n = 100) was conducted. Time Travel proved to be capable of detecting achievers (get all coins, diamonds, and better scores), while Which Way couldn’t effectively measure cautiousness, although following hard paths could be related to less cautious persons. As expected, significant correlations with other personality traits were also found (15 out of 30), such as anger, modesty, excitement seeking, and adventurousness. Contrary to other types of (serious) games, the results show short-duration mobile minigames are a viable way of unobtrusively determining the users’ granular personality, being the path to replacing personality questionnaires.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"55 ","pages":"Article 101020"},"PeriodicalIF":2.4000,"publicationDate":"2025-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“You Want to Play a Game?” Detecting Two Personality Traits with Short-Duration Mobile Games\",\"authors\":\"Patrícia Alves ,&nbsp;João Trindade ,&nbsp;Gonçalo Monteiro ,&nbsp;Pedro Campos ,&nbsp;Pedro Saraiva ,&nbsp;Goreti Marreiros ,&nbsp;Paulo Novais\",\"doi\":\"10.1016/j.entcom.2025.101020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Accurately determining someone’s personality is complex and often requires lengthy questionnaires, which are subject to social desirability bias, or a great amount of users’ interactions with the system. Also, most existing research focuses on broader personality dimensions rather than more granular personality traits, which better characterize a person.</div><div>In this work, we propose to implicitly acquire the users’ granular personality traits using mobile short-duration serious games, in &lt; 5 min and in a single play interaction, namely cautiousness and achievement-striving as concept proof, to replace personality questionnaires.</div><div>Two platform mobile games were developed, one for each trait, Which Way and Time Travel, respectively. Then, an experiment with real participants (n = 100) was conducted. Time Travel proved to be capable of detecting achievers (get all coins, diamonds, and better scores), while Which Way couldn’t effectively measure cautiousness, although following hard paths could be related to less cautious persons. As expected, significant correlations with other personality traits were also found (15 out of 30), such as anger, modesty, excitement seeking, and adventurousness. Contrary to other types of (serious) games, the results show short-duration mobile minigames are a viable way of unobtrusively determining the users’ granular personality, being the path to replacing personality questionnaires.</div></div>\",\"PeriodicalId\":55997,\"journal\":{\"name\":\"Entertainment Computing\",\"volume\":\"55 \",\"pages\":\"Article 101020\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2025-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Entertainment Computing\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1875952125001004\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952125001004","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

摘要

准确地确定某人的性格是复杂的,通常需要冗长的问卷调查,这些问卷调查受到社会期望偏差的影响,或者用户与系统的大量互动。此外,大多数现有的研究都侧重于更广泛的人格维度,而不是更细致的人格特征,后者能更好地描述一个人。在这项工作中,我们建议使用手机短时间严肃游戏,在5分钟内,在一次游戏互动中隐式获取用户的粒度人格特征,即谨慎和成就追求作为概念证明,以取代人格问卷。我们开发了两款平台手机游戏,分别针对《Which Way》和《Time Travel》这两个特点。然后,进行真实参与者(n = 100)的实验。《时间旅行》被证明能够检测到成就者(获得所有硬币,钻石和更好的分数),而《Which Way》不能有效地衡量谨慎性,尽管遵循艰难的道路可能与不那么谨慎的人有关。正如预期的那样,与其他性格特征也有显著的相关性(30个中的15个),比如愤怒、谦虚、寻求刺激和冒险。与其他类型的(严肃的)游戏相反,研究结果表明,短时间的手机迷你游戏是一种不引人注意地确定用户粒度性格的可行方法,是替代性格问卷的途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“You Want to Play a Game?” Detecting Two Personality Traits with Short-Duration Mobile Games
Accurately determining someone’s personality is complex and often requires lengthy questionnaires, which are subject to social desirability bias, or a great amount of users’ interactions with the system. Also, most existing research focuses on broader personality dimensions rather than more granular personality traits, which better characterize a person.
In this work, we propose to implicitly acquire the users’ granular personality traits using mobile short-duration serious games, in < 5 min and in a single play interaction, namely cautiousness and achievement-striving as concept proof, to replace personality questionnaires.
Two platform mobile games were developed, one for each trait, Which Way and Time Travel, respectively. Then, an experiment with real participants (n = 100) was conducted. Time Travel proved to be capable of detecting achievers (get all coins, diamonds, and better scores), while Which Way couldn’t effectively measure cautiousness, although following hard paths could be related to less cautious persons. As expected, significant correlations with other personality traits were also found (15 out of 30), such as anger, modesty, excitement seeking, and adventurousness. Contrary to other types of (serious) games, the results show short-duration mobile minigames are a viable way of unobtrusively determining the users’ granular personality, being the path to replacing personality questionnaires.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信