基于计算机和沉浸式虚拟现实模拟的跨专业多模式学习与联合汇报、医学电影和大规模在线公开课程对缓解医学培训压力和长期倦怠的效果比较:准实验研究

IF 3.2 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Sirikanyawan Srikasem, Sunisa Seephom, Atthaphon Viriyopase, Phanupong Phutrakool, Sirhavich Khowinthaseth, Khuansiri Narajeenron
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引用次数: 0

摘要

背景:在COVID-19大流行期间,急诊室卫生保健工作者(HCWs)的职业倦怠已达到临界水平,影响多达43%的HCWs和35%的急诊医务人员。护士受到的影响最大,其次是医生,导致缺勤,护理质量下降,在泰国等一些国家,离职率高达78%。除了劳动力不稳定之外,职业倦怠还会危及患者的安全。情绪衰竭每增加1个单位,不良护理质量报告增加2.63倍,患者跌倒增加30%,药物错误增加47%,卫生保健相关感染增加32%。职业倦怠还与较低的工作满意度、恶化的心理健康状况以及离职意愿的增加有关。这些发现强调迫切需要有效的策略来减少急诊护理中的压力和倦怠。目的:本研究旨在评估一种多模式学习方法——急诊室虚拟模拟跨专业教育(ER-VIPE)的有效性和效应大小,该方法将医学电影、大规模在线开放课程(MOOCs)和基于计算机或虚拟现实(VR)的模拟与共同汇报结合起来,与缺乏共同汇报或仅使用电影和MOOCs的方法相比,可以减少未来卫生保健专业人员的倦怠和压力。方法:于2022年8月至2023年9月在某大学附属医院进行单盲、准实验研究,采用三组治疗设计。A组(对照组)在没有汇报的情况下,参加了一个基于三维计算机模拟的跨专业教育(SIMBIE)。B组接受ER-VIPE干预。C组接受与B组相同的治疗,但将基于计算机的SIMBIE替换为3D VR-SIMBIE。SIMBIE活动模拟了COVID-19肺炎危机。结果包括邓迪压力状态问卷(DSSQ)和哥本哈根倦怠量表,特质焦虑作为行为控制。在基线、干预前、干预后和1个月随访时测量压力和倦怠。采用广义估计方程分析组间差异,结果具有统计学显著性:我们将来自不同健康专业的87名本科生随机分为3组(每组n=29)。参与者的平均年龄为22岁,其中71%(62/87)为女性。在simbie随访1个月后,调整分析显示所有组的dssq参与度都呈积极趋势,与a组相比,B组的dssq参与度显著增加(平均差异=3.93;P= 0.001)。dssq -忧虑和dssq -苦恼得分在所有组中均无显著下降。倦怠得分在各组间也有所改善,B组得分显著低于a组(平均差异=-2.02;P=.02)。结论:结合医学电影、MOOCs和3D计算机SIMBIE与共同汇报的多模式学习方法有效地提高了未来医疗保健专业人员的参与度,减轻了压力,降低了倦怠。这种可扩展的教育框架可能有助于提高在高压临床环境中的幸福感和适应力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation-Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study.

Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation-Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study.

Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation-Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study.

Comparing the Effectiveness of Multimodal Learning Using Computer-Based and Immersive Virtual Reality Simulation-Based Interprofessional Education With Co-Debriefing, Medical Movies, and Massive Online Open Courses for Mitigating Stress and Long-Term Burnout in Medical Training: Quasi-Experimental Study.

Background: Burnout among emergency room health care workers (HCWs) has reached critical levels, affecting up to 43% of HCWs and 35% of emergency medicine personnel during the COVID-19 pandemic. Nurses were most affected, followed by physicians, leading to absenteeism, reduced care quality, and turnover rates as high as 78% in some settings such as Thailand. Beyond workforce instability, burnout compromises patient safety. Each 1-unit increase in emotional exhaustion has been linked to a 2.63-fold rise in reports of poor care quality, 30% increase in patient falls, 47% increase in medication errors, and 32% increase in health care-associated infections. Burnout is also associated with lower job satisfaction, worsening mental health, and increased intent to leave the profession. These findings underscore the urgent need for effective strategies to reduce stress and burnout in emergency care.

Objective: This study aimed to evaluate the effectiveness and effect size of a multimodal learning approach-Emergency Room Virtual Simulation Interprofessional Education (ER-VIPE)-that integrates medical movies, massive online open courses (MOOCs), and computer- or virtual reality (VR)-based simulations with co-debriefing for reducing burnout and stress among future health care professionals compared with approaches lacking co-debriefing or using only movies and MOOCs.

Methods: A single-blind, quasi-experimental study was conducted at a university hospital from August 2022 to September 2023 using a 3-group treatment design. Group A (control) participated in a 3D computer-based, simulation-based interprofessional education (SIMBIE) without debriefing. Group B received the ER-VIPE intervention. Group C received the same as Group B, but the computer-based SIMBIE was replaced with 3D VR-SIMBIE. SIMBIE activities simulated a COVID-19 pneumonia crisis. Outcomes included the Dundee Stress State Questionnaire (DSSQ) and the Copenhagen Burnout Inventory, with trait anxiety as a behavioral control. Stress and burnout were measured at baseline, pre-intervention, postintervention, and 1-month follow-up. Generalized estimating equations were used to analyze group differences, with statistical significance set at P<.05.

Results: We randomized 87 undergraduate students from various health programs into the 3 groups (n=29 each). Participants' mean age was 22 years, with 71% (62/87) as women. After the 1-month post-SIMBIE follow-up, adjusted analyses revealed positive trends in DSSQ-engagement across all groups, with Group B showing a significant increase compared with Group A (mean difference=3.93; P=.001). DSSQ-worry and DSSQ-distress scores decreased nonsignificantly across all groups. Burnout scores also improved across groups, with Group B having a significantly lower score than Group A (mean difference=-2.02; P=.02). No significant burnout differences were found between Group C and Groups A or B.

Conclusions: A multimodal learning approach combining medical movies, MOOCs, and 3D computer-based SIMBIE with co-debriefing effectively improved engagement, reduced stress, and lowered burnout among future health care professionals. This scalable educational framework may help enhance well-being and resilience in high-pressure clinical environments.

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来源期刊
JMIR Medical Education
JMIR Medical Education Social Sciences-Education
CiteScore
6.90
自引率
5.60%
发文量
54
审稿时长
8 weeks
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