赌博中的自我参照与他人参照:vmPFC刺激对决策和反馈加工的影响。

IF 2.9 3区 医学 Q2 BEHAVIORAL SCIENCES
Frontiers in Behavioral Neuroscience Pub Date : 2025-09-09 eCollection Date: 2025-01-01 DOI:10.3389/fnbeh.2025.1634058
Thomas Kroker, Maimu Alissa Rehbein, Miroslaw Wyczesany, Selina Hansen, Riccardo Bianco, Alejandro Espino-Paya, Markus Junghöfer
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引用次数: 0

摘要

导读:在日常生活中有用的一项关键技能是从过去的选择中学习,以克服认知偏见并应对我们的环境。在这方面,我们常常不仅要对自己负责,也要对他人负责。方法:正如我们之前的研究结果所显示的那样,在对腹内侧前额叶皮层(vmPFC)进行兴奋性刺激后,人们通过改善情感学习提高了风险权衡,减少了认知偏差。在这里,我们研究了参与者为自己和为他人玩游戏时,上述结果是否有所不同。因此,我们将这种实验操作添加到我们之前验证良好的赌博范式中。结果:我们发现,当参与者为自己演奏时,在兴奋刺激后,他们的学习能力有所提高,而当他们为别人演奏时,他们的学习能力却没有提高。在神经层面,我们观察了决策和反馈阶段前额叶、颞叶和顶叶区域的刺激(抑制性与兴奋性)、框架(获得与失去)和接受者(自我与他人)的相互作用效应。讨论:我们的研究结果表明,兴奋性vmPFC-tDCS可以促进赌博,并增强赌博相关刺激的神经加工。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Self-referencing versus other-referencing in gambling: effects of vmPFC stimulation on decision-making and feedback processing.

Self-referencing versus other-referencing in gambling: effects of vmPFC stimulation on decision-making and feedback processing.

Self-referencing versus other-referencing in gambling: effects of vmPFC stimulation on decision-making and feedback processing.

Self-referencing versus other-referencing in gambling: effects of vmPFC stimulation on decision-making and feedback processing.

Introduction: A key skill useful in everyday life is learning from our past choices to overcome cognitive biases and cope with our environment. In this regard, we are often responsible not only for ourselves but also for others.

Methods: As our previous results showed that after excitatory stimulation of the ventromedial prefrontal cortex (vmPFC) people improved risk weighing and reduced their cognitive biases via improved affective learning, here we examined whether the above results differ when participants are playing for themselves versus for someone else. Therefore, we added this experimental manipulation to our previously well-validated gambling paradigm.

Results: We found that participants showed improved learning after excitatory stimulation when playing for themselves but not when playing for someone else. At the neural level, we observed interaction effects involving the stimulation (inhibitory vs. excitatory), the frame (gain vs. loss) and the recipient (self vs. other) in prefrontal, temporal and parietal areas during the decision-making and feedback phase.

Discussion: Our results suggest that excitatory vmPFC-tDCS can facilitate gambling and enhance the neural processing of gambling-related stimuli when playing for oneself.

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来源期刊
Frontiers in Behavioral Neuroscience
Frontiers in Behavioral Neuroscience BEHAVIORAL SCIENCES-NEUROSCIENCES
CiteScore
4.70
自引率
3.30%
发文量
506
审稿时长
6-12 weeks
期刊介绍: Frontiers in Behavioral Neuroscience is a leading journal in its field, publishing rigorously peer-reviewed research that advances our understanding of the neural mechanisms underlying behavior. Field Chief Editor Nuno Sousa at the Instituto de Pesquisa em Ciências da Vida e da Saúde (ICVS) is supported by an outstanding Editorial Board of international experts. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. This journal publishes major insights into the neural mechanisms of animal and human behavior, and welcomes articles studying the interplay between behavior and its neurobiological basis at all levels: from molecular biology and genetics, to morphological, biochemical, neurochemical, electrophysiological, neuroendocrine, pharmacological, and neuroimaging studies.
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