João Vitor Andrade Fernandes, Vera Louise Freire de Albuquerque Figueiredo, Afonso Bezerra Oliveira, Isabelle Albuquerque Reis, Gabrielle de Lacerda Dantas Henrique, Estácio Amaro da Silva
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Virtual reality (VR) offers an innovative approach by creating immersive, customizable therapeutic environments.</p><p><strong>Objective: </strong>This systematic review and meta-analysis evaluated the efficacy of VR interventions in PD rehabilitation compared to conventional therapies.</p><p><strong>Methods: </strong>Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, a systematic search was conducted across five databases for randomized controlled trials (RCTs) published until November 2023. Inclusion criteria encompassed RCTs comparing VR with other interventions in PD patients. Data on motor and balance outcomes were extracted. Risk of bias was assessed using the RoB 2 tool.</p><p><strong>Results: </strong>Five RCTs, including 199 participants, were analyzed. VR interventions demonstrated significant improvements in the Time Up-to-Go (TUG) test (mean difference: -2.42; 95% confidence interval - 95%CI -3.95 to -0.89; p=0.002), indicating enhanced dynamic balance. However, the Berg Balance Scale (BBS) results favored the control group (mean difference: 3.28; 95%CI 1.92 to 4.65; p<0.00001).</p><p><strong>Conclusion: </strong>VR interventions significantly improve dynamic balance and mobility in PD patients, as evidenced by TUG results. The limited impact on static balance tasks highlights the need for tailored interventions. While VR shows promise as a complementary therapy, challenges such as cost, accessibility, and standardization must be addressed to enhance its clinical utility.</p>","PeriodicalId":39167,"journal":{"name":"Dementia e Neuropsychologia","volume":"19 ","pages":"e20240257"},"PeriodicalIF":0.0000,"publicationDate":"2025-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12452101/pdf/","citationCount":"0","resultStr":"{\"title\":\"Virtual reality in Parkinson's disease: a systematic review and meta-analysis.\",\"authors\":\"João Vitor Andrade Fernandes, Vera Louise Freire de Albuquerque Figueiredo, Afonso Bezerra Oliveira, Isabelle Albuquerque Reis, Gabrielle de Lacerda Dantas Henrique, Estácio Amaro da Silva\",\"doi\":\"10.1590/1980-5764-DN-2024-0257\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Parkinson's disease (PD) severely affects motor and non-motor functions, leading to dependency and reduced quality of life. 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引用次数: 0
摘要
帕金森病(PD)严重影响运动和非运动功能,导致依赖性和生活质量下降。传统的康复方法往往不能满足患者多样化的需求。虚拟现实(VR)通过创造身临其境的、可定制的治疗环境提供了一种创新的方法。目的:本系统综述和荟萃分析评估了VR干预在PD康复中的效果,并与传统治疗方法进行了比较。方法:根据系统评价和荟萃分析的首选报告项目(PRISMA)指南,系统检索5个数据库中截至2023年11月发表的随机对照试验(rct)。纳入标准包括比较VR与PD患者其他干预措施的随机对照试验。提取运动和平衡结果的数据。使用RoB 2工具评估偏倚风险。结果:共分析5项随机对照试验,共199名受试者。VR干预在Time - up - go (TUG)检验中表现出显著改善(平均差异:-2.42;95%置信区间- 95% ci -3.95至-0.89;p=0.002),表明动态平衡增强。然而,Berg Balance Scale (BBS)结果偏向于对照组(平均差异:3.28;95%CI 1.92 ~ 4.65)。结论:TUG结果证明,VR干预可显著改善PD患者的动态平衡和活动能力。对静态平衡任务的影响有限,这突出表明需要有针对性的干预措施。虽然虚拟现实作为一种补充疗法有希望,但必须解决成本、可及性和标准化等挑战,以提高其临床效用。
Virtual reality in Parkinson's disease: a systematic review and meta-analysis.
Parkinson's disease (PD) severely affects motor and non-motor functions, leading to dependency and reduced quality of life. Conventional rehabilitation methods often fail to meet patients' diverse needs. Virtual reality (VR) offers an innovative approach by creating immersive, customizable therapeutic environments.
Objective: This systematic review and meta-analysis evaluated the efficacy of VR interventions in PD rehabilitation compared to conventional therapies.
Methods: Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, a systematic search was conducted across five databases for randomized controlled trials (RCTs) published until November 2023. Inclusion criteria encompassed RCTs comparing VR with other interventions in PD patients. Data on motor and balance outcomes were extracted. Risk of bias was assessed using the RoB 2 tool.
Results: Five RCTs, including 199 participants, were analyzed. VR interventions demonstrated significant improvements in the Time Up-to-Go (TUG) test (mean difference: -2.42; 95% confidence interval - 95%CI -3.95 to -0.89; p=0.002), indicating enhanced dynamic balance. However, the Berg Balance Scale (BBS) results favored the control group (mean difference: 3.28; 95%CI 1.92 to 4.65; p<0.00001).
Conclusion: VR interventions significantly improve dynamic balance and mobility in PD patients, as evidenced by TUG results. The limited impact on static balance tasks highlights the need for tailored interventions. While VR shows promise as a complementary therapy, challenges such as cost, accessibility, and standardization must be addressed to enhance its clinical utility.
期刊介绍:
Dementia top Neuropsychologia the official scientific journal of the Cognitive Neurology and Ageing Department of the Brazilian Academy of Neurology and of the Brazilian Association of Geriatric Neuropsychiatry, is published by the "Associação Neurologia Cognitiva e do Comportamento", a nonprofit Brazilian association. Regularly published on March, June, September, and December since 2007.