唯一善良的兽人是死去的兽人:扮演善良或邪恶的怪物种族会影响现实生活中的种族中心主义吗?简短的报告

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Christopher J. Ferguson, Cassandra Bradley, Breanna Karon, Ashleigh Korn, Jenna Kotschessa, Deandra Lazos, Shardae Madison, Jessie Quince, Cassie Rice, Noureen Saeed, Chloe Washington
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引用次数: 0

摘要

在幻想游戏中杀死兽人是否会让人们对现实生活中的其他人产生种族歧视?最近关于角色扮演游戏的争论主要集中在玩邪恶的怪物种族是否会增加现实生活中的种族中心主义。这导致一些游戏开发者将游戏内容从善良的人类,精灵和矮人对抗邪恶的怪物种族的主题转变为道德模糊的主题,即任何种族都可以是善或恶。这也导致了一些玩家的反对,他们声称这些努力迎合了种族和身份的政治左翼叙事,这本身就是有害的。在目前的研究中,对102名年轻人的样本进行了测试,他们认为与邪恶的兽人作战会导致种族主义态度。参与者被随机分成两组,一组是天生邪恶的兽人,另一组是道德中立的兽人。然后对参与者进行了关于种族中心主义的测试。没有证据表明,与邪恶的兽人一起玩游戏会增加种族中心主义。这一证据表明,对带有邪恶怪物的角色扮演游戏的因果关系担忧可能是错误的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The only good orc is a dead orc: does playing good or evil monster races influence ethnocentrism in real life? A brief report
Does killing orcs in fantasy games make people feel racist toward other people in real life? Recent controversies within role-playing games have focused on whether playing with inherently evil monster races increases ethnocentrism in real life. This has led some game makers to change the content of their games away from themes of good humans, elves, and dwarves fighting evil monster races, to themes of moral ambiguity where any race can be good or evil. This has also resulted in pushbacks from some players who claim these efforts cater to politically left narratives on race and identity that are themselves harmful. For the current study, the belief that fighting against evil orcs contributes to racist attitudes was tested with a sample of 102 young adults. Participants were randomized to play a video game with either inherently evil orcs, or those that were morally neutral. Participants were then tested with regard to ethnocentrism. No evidence emerged that playing in a game with evil orcs increased ethnocentrism. This evidence finds that causal concerns about role-playing games with evil monsters may be misplaced.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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