评估情感表达虚拟人对双峰现实主义的共情反应:眼动追踪和面部肌电图研究

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Darragh Higgins , Benjamin R. Cowan , Rachel McDonnell
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引用次数: 0

摘要

随着动画和语音合成技术的应用范围不断扩大,与动画虚拟人互动的机会也越来越多。这种互动可能会受到诸如情感和现实主义等角色特征的改进的影响。本研究旨在研究动画面部细节和声音韵律的变化如何影响用户对虚拟角色情感的感知。这种影响是通过面部肌电图和眼球追踪测量,以及状态同理心和性格吸引力的自我报告来评估的。结果表明,情绪效价对被试颧骨大肌和瓦楞纸上纤毛肌的激活有影响。调查数据似乎显示,对于面部细节增加和声音韵律更像人类的情况,人们会有更大的同理心。此外,眼动追踪结果表明,无论细节或韵律如何,参与者都更喜欢眼神交流,总体而言,在积极评价条件下,参与者更关注感兴趣的面部区域。最后,有证据表明,特征共情和较高的面部细节与较低的声音相似度之间的不匹配可能会影响颧大肌对积极效价刺激的反应。这些结果将在虚拟角色设计、当代对移情的理解和恐怖谷现象的背景下进行讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating empathic responses to bimodal realism in emotionally expressive virtual humans: An eye-tracking and facial electromyography study
With the expanding range of uses for advancements in animation and voice synthesis, more opportunities arise for interactions with animated virtual humans. Such interactions may be influenced by improved portrayals of character features such as emotion and realism. The present study aimed to examine how variations in animated facial detail and vocal prosody shape user perception of emotion in virtual characters. This impact was assessed via facial electromyography and eye-tracking measures, as well as self-reports of state empathy and character appeal. Results indicate that participants were influenced by emotional valence in terms of zygomaticus major and corrugator supercilii muscle activation. Survey data appear to show greater empathy for conditions of increased facial detail and more human-like vocal prosody. Moreover, eye tracking results suggest a preference for eye contact regardless of detail or prosody, with participants fixating more on facial areas of interest overall for the positively valenced conditions. Finally, there is evidence that trait empathy and mismatches between higher facial detail and lower vocal human-likeness may influence zygomaticus major activity in response to positively valenced stimuli. These results are discussed in the context of virtual character design, contemporary understandings of empathy and the phenomenon of the Uncanny Valley.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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