Daniele Baccega , Irene Terrone , Peter Heywood , Robert Chisholm , Paul Richmond , Sandro Gepiro Contaldo , Lorenzo Bosio , Simone Pernice , Marco Beccuti
{"title":"Forge4Flame:一个直观的仪表板,用于设计基于GPU代理的模型来模拟传染病的传播","authors":"Daniele Baccega , Irene Terrone , Peter Heywood , Robert Chisholm , Paul Richmond , Sandro Gepiro Contaldo , Lorenzo Bosio , Simone Pernice , Marco Beccuti","doi":"10.1016/j.simpat.2025.103205","DOIUrl":null,"url":null,"abstract":"<div><div>Agent-based models are computational models that simulate the dynamic interactions, behaviours, and communication protocols among agents in a shared environment. The use of such models in the field of epidemiology has attracted much attention, allowing the evaluation of the effectiveness of possible interventions and vaccination strategies. However, setting up these environments typically requires a manual and technical process that can be both time-consuming and complex. To address this challenge, we introduce <em>Forge4Flame</em>, a novel and user-friendly dashboard that simplifies the definition of agent-based models for FLAME GPU 2. Our goal is to make this modelling framework more accessible to a broader audience of researchers and public health professionals. Specifically, the tool streamlines model design, execution, and analysis by automatically generating the required FLAME GPU 2 code and incorporating valuable visualisation and post-processing features. Moreover, the integration of two different levels of population model was explored, allowing a detailed analysis of disease dynamics. This shows the tool’s potential to enhance both the accessibility and scalability of agent-based models through Docker and Slurm for efficient distributed computing on high-performance computing systems. Finally, the effectiveness of this tool is demonstrated through a case study that investigates the COVID-19 emergency in a generic Italian middle school.</div></div>","PeriodicalId":49518,"journal":{"name":"Simulation Modelling Practice and Theory","volume":"145 ","pages":"Article 103205"},"PeriodicalIF":3.5000,"publicationDate":"2025-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Forge4Flame: An intuitive dashboard for designing GPU agent-based models to simulate infectious disease spread\",\"authors\":\"Daniele Baccega , Irene Terrone , Peter Heywood , Robert Chisholm , Paul Richmond , Sandro Gepiro Contaldo , Lorenzo Bosio , Simone Pernice , Marco Beccuti\",\"doi\":\"10.1016/j.simpat.2025.103205\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Agent-based models are computational models that simulate the dynamic interactions, behaviours, and communication protocols among agents in a shared environment. The use of such models in the field of epidemiology has attracted much attention, allowing the evaluation of the effectiveness of possible interventions and vaccination strategies. However, setting up these environments typically requires a manual and technical process that can be both time-consuming and complex. To address this challenge, we introduce <em>Forge4Flame</em>, a novel and user-friendly dashboard that simplifies the definition of agent-based models for FLAME GPU 2. Our goal is to make this modelling framework more accessible to a broader audience of researchers and public health professionals. Specifically, the tool streamlines model design, execution, and analysis by automatically generating the required FLAME GPU 2 code and incorporating valuable visualisation and post-processing features. Moreover, the integration of two different levels of population model was explored, allowing a detailed analysis of disease dynamics. This shows the tool’s potential to enhance both the accessibility and scalability of agent-based models through Docker and Slurm for efficient distributed computing on high-performance computing systems. Finally, the effectiveness of this tool is demonstrated through a case study that investigates the COVID-19 emergency in a generic Italian middle school.</div></div>\",\"PeriodicalId\":49518,\"journal\":{\"name\":\"Simulation Modelling Practice and Theory\",\"volume\":\"145 \",\"pages\":\"Article 103205\"},\"PeriodicalIF\":3.5000,\"publicationDate\":\"2025-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Simulation Modelling Practice and Theory\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1569190X25001406\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation Modelling Practice and Theory","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1569190X25001406","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Forge4Flame: An intuitive dashboard for designing GPU agent-based models to simulate infectious disease spread
Agent-based models are computational models that simulate the dynamic interactions, behaviours, and communication protocols among agents in a shared environment. The use of such models in the field of epidemiology has attracted much attention, allowing the evaluation of the effectiveness of possible interventions and vaccination strategies. However, setting up these environments typically requires a manual and technical process that can be both time-consuming and complex. To address this challenge, we introduce Forge4Flame, a novel and user-friendly dashboard that simplifies the definition of agent-based models for FLAME GPU 2. Our goal is to make this modelling framework more accessible to a broader audience of researchers and public health professionals. Specifically, the tool streamlines model design, execution, and analysis by automatically generating the required FLAME GPU 2 code and incorporating valuable visualisation and post-processing features. Moreover, the integration of two different levels of population model was explored, allowing a detailed analysis of disease dynamics. This shows the tool’s potential to enhance both the accessibility and scalability of agent-based models through Docker and Slurm for efficient distributed computing on high-performance computing systems. Finally, the effectiveness of this tool is demonstrated through a case study that investigates the COVID-19 emergency in a generic Italian middle school.
期刊介绍:
The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling.
The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas.
Paper submission is solicited on:
• theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.;
• methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.;
• simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.;
• distributed and real-time simulation, simulation interoperability;
• tools for high performance computing simulation, including dedicated architectures and parallel computing.