老年人虚拟现实危险感知与缺口接受任务提高行人安全的可行性

IF 2.2 3区 工程技术 Q3 ENGINEERING, MANUFACTURING
Ann J. Carrigan, Thomas B. McGuckian, Peter Wilson, David Greene, Jonathan Duckworth, Li Ping Thong, Ross Eldridge, Michael Psarakis, Andrew C. McKinnon, Perri Fearnley, Joanne M. Bennett
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引用次数: 0

摘要

尽管老年人占澳大利亚人口的18%,但却占行人死亡人数的40%。有人提出,与年龄相关的知觉、认知和身体功能下降是导致这些死亡的原因。迄今为止,在老年人中,危险感知和间隙接受等重要的安全过马路技能尚未得到充分研究,并将受益于使用虚拟现实(VR)等沉浸式技术进行检查。本研究采用混合方法设计,采用人为因素和人体工程学原理,确定了使用虚拟现实行人过马路任务(VR- psct)的方案的可行性和可接受性,包括晕屏的存在。数据收集自14名年轻人(25-45岁)和14名老年人(60岁)。参与者完成了测量视觉感知能力(如视觉灵敏度)、认知能力(如视觉空间注意力)和身体能力(如平衡能力)的任务。使用VR头显测量危险感知和间隙接受度,其中展示了从真实行人情况中捕获的一系列360°视频片段。危险感知反应时间在老年人和年轻人之间没有差异,他们的危险感知准确性得分也没有差异;然而,与年轻人相比,老年人的间隙接受反应时间明显较慢。老年人报告说,协议长度太长,引起高度疲劳。VR-PSCT耐受性良好,老年人出现轻度晕机和运动不稳定。该研究确定了VR-PSCT任务和方案的可行性,并强调了在更大的老年人队列中进行进一步测试所需的几个以用户为中心的修改。通过使用最新的沉浸式技术,我们可以更好地了解老年人行人的行为以及预测这些行为的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The Feasibility of a Virtual Reality Hazard Perception and Gap Acceptance Task for Older Adults to Improve Pedestrian Safety

The Feasibility of a Virtual Reality Hazard Perception and Gap Acceptance Task for Older Adults to Improve Pedestrian Safety

Despite comprising 18% of the Australian population, older adults account for 40% of pedestrian fatalities. It has been proposed that age-related decline in perceptual, cognitive, and physical function contributes to these deaths. To date, the important safe street-crossing skills of hazard perception and gap acceptance have been understudied in an older population and would benefit from being examined using immersive technologies, such as virtual reality (VR). Using a mixed-method design and adopting human factors and ergonomics principles, this study determined the feasibility and acceptability of a protocol using a VR pedestrian street-crossing task (VR-PSCT), including the presence of cybersickness. Data were collected from 14 younger adults (25–45 years) and 14 older adults (> 60 years). Participants completed tasks that measured visual perceptual capacity (e.g., visual acuity), cognitive capacity (e.g., visuospatial attention), and physical capacity (e.g., balance). Hazard perception and gap acceptance were measured using a VR headset where a series of 360° video clips captured from real-world pedestrian situations were presented. Hazard perception response time did not differ between older and younger adults, nor did their hazard perception accuracy scores; however, gap acceptance response time was significantly slower for older adults compared with younger adults. The older adults reported that the protocol length was too long and induced high levels of fatigue. The VR-PSCT was well tolerated, with some instances of mild cybersickness and motor instability for the older adults. This study has established the feasibility of our VR-PSCT task and protocol and highlighted several user-centered modifications needed to conduct further testing with a larger cohort of older adults. By using the latest immersive technologies, we can obtain a greater understanding of older adult pedestrian behaviors and the factors that predict these behaviors.

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来源期刊
CiteScore
5.20
自引率
8.30%
发文量
37
审稿时长
6.0 months
期刊介绍: The purpose of Human Factors and Ergonomics in Manufacturing & Service Industries is to facilitate discovery, integration, and application of scientific knowledge about human aspects of manufacturing, and to provide a forum for worldwide dissemination of such knowledge for its application and benefit to manufacturing industries. The journal covers a broad spectrum of ergonomics and human factors issues with a focus on the design, operation and management of contemporary manufacturing systems, both in the shop floor and office environments, in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. The inter- and cross-disciplinary nature of the journal allows for a wide scope of issues relevant to manufacturing system design and engineering, human resource management, social, organizational, safety, and health issues. Examples of specific subject areas of interest include: implementation of advanced manufacturing technology, human aspects of computer-aided design and engineering, work design, compensation and appraisal, selection training and education, labor-management relations, agile manufacturing and virtual companies, human factors in total quality management, prevention of work-related musculoskeletal disorders, ergonomics of workplace, equipment and tool design, ergonomics programs, guides and standards for industry, automation safety and robot systems, human skills development and knowledge enhancing technologies, reliability, and safety and worker health issues.
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