{"title":"基于状态的准势博弈","authors":"Jinhuan Wang;Yining Zhang","doi":"10.1109/LCSYS.2025.3604378","DOIUrl":null,"url":null,"abstract":"This letter expands the quasi-potential game framework to state-based spaces, focusing on the synchronous dynamics between state-based games. Two novel concepts, state-based quasi-potential game (SQPG) and strongly state-based quasi-potential game (SSQPG), are proposed. A formal definition of synchronization in state-based games is first established, along with its necessary and sufficient conditions. The concept of strong synchronization is then introduced as an extension, together with its criteria. A representative example demonstrates the proposed theoretical results. This research enriches the theoretical framework of state-based games and increased the flexibility in game design as well.","PeriodicalId":37235,"journal":{"name":"IEEE Control Systems Letters","volume":"9 ","pages":"2193-2198"},"PeriodicalIF":2.0000,"publicationDate":"2025-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"State-Based Quasi-Potential Game\",\"authors\":\"Jinhuan Wang;Yining Zhang\",\"doi\":\"10.1109/LCSYS.2025.3604378\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This letter expands the quasi-potential game framework to state-based spaces, focusing on the synchronous dynamics between state-based games. Two novel concepts, state-based quasi-potential game (SQPG) and strongly state-based quasi-potential game (SSQPG), are proposed. A formal definition of synchronization in state-based games is first established, along with its necessary and sufficient conditions. The concept of strong synchronization is then introduced as an extension, together with its criteria. A representative example demonstrates the proposed theoretical results. This research enriches the theoretical framework of state-based games and increased the flexibility in game design as well.\",\"PeriodicalId\":37235,\"journal\":{\"name\":\"IEEE Control Systems Letters\",\"volume\":\"9 \",\"pages\":\"2193-2198\"},\"PeriodicalIF\":2.0000,\"publicationDate\":\"2025-08-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Control Systems Letters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/11145149/\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"AUTOMATION & CONTROL SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Control Systems Letters","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/11145149/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
This letter expands the quasi-potential game framework to state-based spaces, focusing on the synchronous dynamics between state-based games. Two novel concepts, state-based quasi-potential game (SQPG) and strongly state-based quasi-potential game (SSQPG), are proposed. A formal definition of synchronization in state-based games is first established, along with its necessary and sufficient conditions. The concept of strong synchronization is then introduced as an extension, together with its criteria. A representative example demonstrates the proposed theoretical results. This research enriches the theoretical framework of state-based games and increased the flexibility in game design as well.