使用深度学习的基于图像的视频游戏资产生成和评估:方法和应用的系统回顾

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Rafael Ribeiro;Alexandre Valle de Carvalho;Nelson Bilber Rodrigues
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引用次数: 0

摘要

为数字电子游戏创造内容是开发过程中一个昂贵的环节,并且已经探索了许多自动化技术。生成的大部分内容都是图形化的,从纹理和精灵到排版元素和用户界面。人们已经探索了许多技术来自动生成这些资产,最近的进展包括人工智能方法,如深度学习生成模型。本研究全面调查了2016年以来的文献,重点关注使用机器学习为电子游戏开发生成基于图像的资产,回顾所采用的深度学习方法,并分析发现的具体挑战。具体来说,使用的深度学习方法、领域内解决的问题以及用于评估结果的指标。该研究表明,某些类型的电子游戏资产的生成方法存在知识缺口。此外,研究了文献中最常用的评价指标的适用性和有效性。作为未来的研究前景,随着生成式人工智能的普及,这种技术的采用将在自动化过程中出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image-Based Video Game Asset Generation and Evaluation Using Deep Learning: A Systematic Review of Methods and Applications
Creating content for digital video game is an expensive segment of the development process, and many techniques have been explored to automate it. Much of the generated content is graphical, ranging from textures and sprites to typographical elements and user interfaces. Numerous techniques have been explored to automate the generation of these assets, with recent advancements incorporating artificial intelligence methodologies, such as deep learning generative models. This study comprehensively surveys the literature from 2016 onward, focusing on using machine learning to generate image-based assets for video game development, reviewing the deep learning approaches employed, and analyzing the specific challenges found. Specifically, the deep learning approaches employed, the problems addressed within the domain, and the metrics used for evaluating the results. The study demonstrates a knowledge gap in generative methods for some types of video game assets. In addition, applicability and effectiveness of the most used evaluation metrics in the literature are studied. As future research prospects, with the increase in popularity of generative AI, the adoption of such techniques will be seen in automation processes.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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