虚拟现实中视觉和听觉感知负荷的双任务干扰效应研究

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Mohamad El Iskandarani, Matthew Bolton, Sara Lu Riggs
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引用次数: 0

摘要

沉浸式环境通常要求用户执行不同感官模式和处理需求的任务。当这些任务同时执行时,就会出现双任务干扰,通常会导致应用环境中的性能下降和安全风险。然而,目前尚不清楚感知负荷和任务类型如何共同影响虚拟现实(VR)中的这种干扰。为了解决这一差距,我们在虚拟现实双任务范式中研究了视觉和听觉负荷对双任务干扰的模态内和跨模态影响。参与者在完成连续的视觉跟踪任务的同时,还要完成两种类型的听觉检测任务:基于空间的和基于物体的。结果表明,知觉负荷和任务类型对模态内干扰的影响存在差异,其中听觉检测任务对模态内干扰的影响更大。与预测相反,没有观察到交叉模态干扰,这表明视觉和听觉之间有一定程度的独立性。这些发现为VR界面设计师如何在VR环境中呈现多模式内容提供了有价值的见解,这对用户的安全性和有效性具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examining dual-task interference effects of visual and auditory perceptual load in virtual reality
Immersive environments often require users to perform tasks that vary in sensory modality and processing demands. Dual-task interference arises when such tasks are performed concurrently, often leading to performance declines and safety risks in applied settings. Yet, it remains unclear how perceptual load and task type jointly shape such interference in virtual reality (VR). To address this gap, we examined intramodal and crossmodal effects of visual and auditory load on dual-task interference in a VR dual-task paradigm. Participants performed a continuous visual tracking task while concurrently completing auditory detection tasks of two types: spatial and object-based. Results showed that perceptual load and task type differentially influenced intramodal interference, with stronger effects in the auditory detection task. Contrary to predictions, no crossmodal interference was observed, suggesting a degree of independence between vision and audition. These findings provide valuable insights for VR interface designers on how to present multimodal content in VR environments, which has implications on user safety and efficacy.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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