Pinyan Tang, Yuye Liao, Kun Zheng, Yifeng Sheng, Wenjie Ren, Chuan Liu, Yuqi Li
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Do men and women navigate differently in virtual environments? A comparative study
This study investigates the effects of gender and training interventions on spatial navigation in VR. Thirty-eight participants, divided into male and female intervention and control groups, performed a dual-task involving coin collection and destination location in a large-scale urban VR environment. Performance metrics included the number of coins collected, time taken to reach the destination, and eye-tracking data, normalised for task difficulty. While pre-test performance revealed no significant gender differences, eye movement data highlighted baseline gender differences in gaze patterns, with females exhibiting more exploratory behaviour. Training interventions led to performance improvements, particularly for females, whose gains remained statistically significant after Bonferroni correction. These improvements were accompanied by successful transitions between egocentric and allocentric strategies, as evidenced by gaze data and post-hoc interviews. For males, the intervention led to mixed results, with improvements in performance but a trade-off in efficiency. These findings deepen our understanding of how gender and training influence navigation strategies in VR and inform the design of future VR training systems, emphasising the importance of balancing cognitive load and strategy selection.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...