期望采用虚拟现实,以促进健康素养的患者持续疼痛:定性分析英国物理治疗师。

IF 3 3区 医学 Q2 CLINICAL NEUROLOGY
Pain Research & Management Pub Date : 2025-08-29 eCollection Date: 2025-01-01 DOI:10.1155/prm/5547227
Nathan Skidmore, Cormac G Ryan, Jagjit Mankelow, Denis Martin
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引用次数: 0

摘要

背景:持续性疼痛是一个复杂的全球性问题,对生活质量有重大影响。卫生知识贫乏进一步影响了持续性疼痛患者的生活质量。建议提供教育,提高与健康有关的知识。虚拟现实是一种引人入胜的学习工具,可以提高健康素养。探索物理治疗师使用虚拟现实技术发展健康素养的可行性的研究很少。目的:确定物理治疗师基于虚拟现实的疼痛教育系统的可行性,并了解其在临床实践中采用的障碍和促进因素。方法:对英国物理治疗师进行半结构化访谈,他们使用了基于vr的疼痛教育系统,该系统将感觉改变体验与疼痛科学教育相结合。专题分析用于确定与可行性及其影响持续性疼痛患者健康素养的潜力有关的考虑因素。结果:所有参与者(n = 12)都认为虚拟现实系统可以培养健康素养,如信息理解和评价。临床整合面临的挑战包括允许增加临床时间和系统培训,并确保使用VR代表个性化和循证护理。结论:虚拟现实疼痛管理系统被认为是一种可行的辅助手段,可以通过提高信息的可信度和解决与健康相关的理解、评估和应用来提高健康素养。未来的研究需要验证基于虚拟现实的教育系统在提高卫生素养方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Expectations for Adopting Virtual Reality to Promote Health Literacy in Patients With Persistent Pain: Qualitative Analysis of UK-Based Physiotherapists.

Expectations for Adopting Virtual Reality to Promote Health Literacy in Patients With Persistent Pain: Qualitative Analysis of UK-Based Physiotherapists.

Expectations for Adopting Virtual Reality to Promote Health Literacy in Patients With Persistent Pain: Qualitative Analysis of UK-Based Physiotherapists.

Expectations for Adopting Virtual Reality to Promote Health Literacy in Patients With Persistent Pain: Qualitative Analysis of UK-Based Physiotherapists.

Background: Persistent pain is a complex global issue, which has a significant impact on quality of life. Poor health literacy further impacts the quality of life in people with persistent pain. It is recommended that education be provided to improve health-related knowledge. VR is an engaging learning tool and could improve health literacy. Research exploring the feasibility of physiotherapists using VR to develop health literacy is minimal. Objectives: To determine the feasibility of a VR-based pain education system among physiotherapists and understand barriers and facilitators to its adoption in clinical practice. Methods: Semistructured interviews were conducted with physiotherapists in the United Kingdom after they used a VR-based pain education system, which combines sensory-altering experiences with pain science education. Thematic analysis was used to identify considerations related to its feasibility and its potential to influence health literacy in patients with persistent pain. Results: All participants (n = 12) believed that the VR system could develop several aspects of health literacy, such as information understanding and appraisal. Challenges to clinical integration include allowing for increased clinical time and system training and ensuring the use of VR represents both personalized and evidence-based care. Conclusion: The VR pain management system was considered a feasible adjunct to address health literacy by increasing the plausibility of information and addressing health-related understanding, appraisal, and application. Future research is required to validate the effectiveness of VR-based education systems to improve health literacy.

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来源期刊
Pain Research & Management
Pain Research & Management CLINICAL NEUROLOGY-
CiteScore
5.30
自引率
0.00%
发文量
109
审稿时长
>12 weeks
期刊介绍: Pain Research and Management is a peer-reviewed, Open Access journal that publishes original research articles, review articles, and clinical studies in all areas of pain management. The most recent Impact Factor for Pain Research and Management is 1.685 according to the 2015 Journal Citation Reports released by Thomson Reuters in 2016.
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