{"title":"超越玩法:通过社区和自我呈现镜头解读mmog中的非功能性购买意向","authors":"Thi-Hang Hoang , Jen-Ruei Fu","doi":"10.1016/j.chb.2025.108772","DOIUrl":null,"url":null,"abstract":"<div><div>This study examines the social and psychological drivers of non-functional purchase intention in MMOGs, with a focus on community dynamics and self-presentation. Utilizing Sense of Community Theory and Self-Presentation Theory, the research explores how community identification, sense of virtual community and desire for self-presentation influence player behavior. Data from 427 Vietnamese MMOGs players reveal that sense of virtual community not only directly impacts non-functional purchase intentions but also mediates the relationship between community identification and these intentions. Additionally, the image of the virtual community emerges as the most significant factor influencing community identification, compared with the other two factors, sense of belonging and social support, highlighting its key role in shaping player behavior intention. Self-presentation motivations were found to mediate the effects of community dynamics on non-functional purchases. This study provides valuable insights into the motivations behind non-functional purchases, underscoring the importance of virtual community image and self-presentation for game developers aiming to enhance player engagement and purchasing intention.</div></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"173 ","pages":"Article 108772"},"PeriodicalIF":8.9000,"publicationDate":"2025-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Beyond gameplay: Unpacking non-functional purchase intention in MMOGs through community and self-presentation lenses\",\"authors\":\"Thi-Hang Hoang , Jen-Ruei Fu\",\"doi\":\"10.1016/j.chb.2025.108772\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This study examines the social and psychological drivers of non-functional purchase intention in MMOGs, with a focus on community dynamics and self-presentation. Utilizing Sense of Community Theory and Self-Presentation Theory, the research explores how community identification, sense of virtual community and desire for self-presentation influence player behavior. Data from 427 Vietnamese MMOGs players reveal that sense of virtual community not only directly impacts non-functional purchase intentions but also mediates the relationship between community identification and these intentions. Additionally, the image of the virtual community emerges as the most significant factor influencing community identification, compared with the other two factors, sense of belonging and social support, highlighting its key role in shaping player behavior intention. Self-presentation motivations were found to mediate the effects of community dynamics on non-functional purchases. This study provides valuable insights into the motivations behind non-functional purchases, underscoring the importance of virtual community image and self-presentation for game developers aiming to enhance player engagement and purchasing intention.</div></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"173 \",\"pages\":\"Article 108772\"},\"PeriodicalIF\":8.9000,\"publicationDate\":\"2025-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563225002195\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563225002195","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Beyond gameplay: Unpacking non-functional purchase intention in MMOGs through community and self-presentation lenses
This study examines the social and psychological drivers of non-functional purchase intention in MMOGs, with a focus on community dynamics and self-presentation. Utilizing Sense of Community Theory and Self-Presentation Theory, the research explores how community identification, sense of virtual community and desire for self-presentation influence player behavior. Data from 427 Vietnamese MMOGs players reveal that sense of virtual community not only directly impacts non-functional purchase intentions but also mediates the relationship between community identification and these intentions. Additionally, the image of the virtual community emerges as the most significant factor influencing community identification, compared with the other two factors, sense of belonging and social support, highlighting its key role in shaping player behavior intention. Self-presentation motivations were found to mediate the effects of community dynamics on non-functional purchases. This study provides valuable insights into the motivations behind non-functional purchases, underscoring the importance of virtual community image and self-presentation for game developers aiming to enhance player engagement and purchasing intention.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.