艾滋病毒感染者自我管理健康教育数字教育游戏的用户体验和可接受性

IF 2 3区 医学 Q2 MEDICINE, GENERAL & INTERNAL
Patient preference and adherence Pub Date : 2025-08-20 eCollection Date: 2025-01-01 DOI:10.2147/PPA.S538527
Min Tian, Longsheng Xie, Wei Wei, Yanhua Chen, Jian Tang
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引用次数: 0

摘要

背景:艾滋病毒感染者的自我管理在提高其健康生活质量方面发挥着关键作用。然而,这个群体的自我管理实践并不是最理想的。因此,加强艾滋病毒自我管理教育干预,提高艾滋病毒感染者的自我管理能力势在必行。数字教育游戏的出现为创新教育方法提供了前所未有的机会。目的:本研究旨在评估数字教育游戏作为一种新型健康教育干预手段的用户体验和可接受性,以支持艾滋病毒感染者的自我管理。方法:采用解释性序列设计的混合方法研究,评价一种用于艾滋病病毒感染者自我管理健康教育的数字教育游戏的用户体验和可接受性。50名艾滋病毒感染者参与了这项研究,并完成了一份调查问卷,调查他们在玩游戏后的用户体验。9名参与者接受了面对面的采访,以评估游戏的可接受性。分类数据以百分比表示。定性数据通过专题分析进行分析。结果:50名参与者(男28名,女22名,平均年龄33.64岁)对“可爱宠物管家”的总体用户评价为优或良(90.91%),中(8.64%),差(0.45%)。受访者男性5人,女性4人,年龄从23岁到51岁不等。通过对访谈数据的分析,提取出“可爱宠物管家”五个主题的可接受度评价,分别是感知有用性、感知易用性、用户积极态度、游戏意图和修改建议。结论:可爱宠物管家在HIV感染者中具有良好的用户体验和接受度。这些结果支持进一步评价其作为改进艾滋病毒感染者自我管理健康教育干预措施的新方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

User Experience and Acceptability of a Digital Educational Game for Self-Management Health Education Among People Living with HIV.

User Experience and Acceptability of a Digital Educational Game for Self-Management Health Education Among People Living with HIV.

User Experience and Acceptability of a Digital Educational Game for Self-Management Health Education Among People Living with HIV.

Background: The self-management of people living with HIV plays a pivotal role in enhancing their health quality of life. However, the self-management practices within this population are suboptimal. Therefore, it is imperative to reinforce HIV self-management education interventions to improve self-management ability among people living with HIV. The advent of digital educational games presents an unparalleled opportunity for innovative educational methods.

Objective: This study aimed to evaluate the user experience and acceptability of a digital educational game as a novel health education intervention to support self-management for people living with HIV.

Methods: A mixed-method study with explanatory sequential design was conducted to evaluate the user experience and acceptability of a digital educational game for self-management health education among people living with HIV. Fifty people living with HIV participated in this study and completed a questionnaire to investigate their user experience after playing the game. Nine participants were interviewed face-to-face to evaluate the acceptability of the game. Categorical data are presented as percentages. Qualitative data were analyzed via thematic analysis.

Results: The overall user evaluation of the "Cute Pet Butler" by the 50 participants (28 males and 22females with an average age of 33.64 years) was excellent or good at 90.91%, medium at 8.64%, and poor at 0.45%. The interviewees included 5 males and 4 females, with ages ranging from 23--51 years. After analyzing the interview data, the acceptability evaluation of the "Cute Pet Butler" with five themes were extracted, that are: perceived usefulness, perceived ease of use, positive user attitudes, the intention of game playing, and modification suggestions.

Conclusion: Cute Pet Butler had a good user experience and acceptance among people living with HIV. These results support further evaluation of its effectiveness as a new method to improve self-management health education interventions for people living with HIV.

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来源期刊
Patient preference and adherence
Patient preference and adherence MEDICINE, GENERAL & INTERNAL-
CiteScore
3.60
自引率
4.50%
发文量
354
审稿时长
6-12 weeks
期刊介绍: Patient Preference and Adherence is an international, peer reviewed, open access journal that focuses on the growing importance of patient preference and adherence throughout the therapeutic continuum. The journal is characterized by the rapid reporting of reviews, original research, modeling and clinical studies across all therapeutic areas. Patient satisfaction, acceptability, quality of life, compliance, persistence and their role in developing new therapeutic modalities and compounds to optimize clinical outcomes for existing disease states are major areas of interest for the journal. As of 1st April 2019, Patient Preference and Adherence will no longer consider meta-analyses for publication.
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