Matthias Weippert, Florian Husmann, Martin Schlegel, Sven Bruhn, Frank Feldhege, Anett Mau-Moeller, Martin Behrens
{"title":"虚拟现实中跑步时的光流速度对男性耐力运动员感知时间有影响,但对感知疲劳无影响。","authors":"Matthias Weippert, Florian Husmann, Martin Schlegel, Sven Bruhn, Frank Feldhege, Anett Mau-Moeller, Martin Behrens","doi":"10.1519/JSC.0000000000005226","DOIUrl":null,"url":null,"abstract":"<p><strong>Abstract: </strong>Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, Mau-Moeller, A, and Behrens, M. Optic flow speed during running in a virtual reality affects perceived time but not perceived fatigue in male endurance athletes. J Strength Cond Res XX(X): 000-000, 2025-Visual feedback is directly linked to physical effort and performance in human locomotion. In this study, the effect of optic flow (OF) speed of a virtual environment during treadmill running on perceived fatigue, its potential determinants, time to exhaustion (TTE), and time perception were investigated. After familiarization, 10 endurance athletes (peak oxygen uptake: 64.6 ± 4.6 ml·min-1·kg-1) performed 2 running sessions at a speed of 90% peak oxygen uptake until exhaustion (randomized, single-blinded crossover design): treadmill-matched OF (OFMATCH, 100%) and accelerated OF (OFACC, 170%). Pre-post changes in perceived fatigue were assessed and the dynamics of potential determinants (e.g., physical strain, effort, affective valence, arousal) were quantified at regular intervals during exercise. No effects of OF were found for TTE and the psychophysiologic responses. After both running trials, duration was estimated to be shorter than chronological TTE (p ≤ 0.004, d ≥ 1.081, confidence interval [CI]: 0.272-2.351) and the ratio between perceived and chronological time was higher in the OFACC condition (OFMATCH: 0.68 ± 0.19 vs. OFACC: 0.75 ± 0.20, p = 0.015, d = -0.954, CI: -1.472 to -0.046). In conclusion, OF did not affect TTE and perceived fatigue during a short running bout until exhaustion in a virtual environment. Because elapsed time was judged significantly shorter in both conditions (i.e., \"time flew\"), it remains to be elucidated whether the manipulation of time perception may have an impact on running performance with a longer duration. The rate of change in affective valence predicted running performance in a linear stepwise regression analysis, suggesting that interventions with a positive effect on affective valence should be tested as potential performance enhancers.</p>","PeriodicalId":17129,"journal":{"name":"Journal of Strength and Conditioning Research","volume":" ","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2025-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Optic Flow Speed During Running in a Virtual Reality Affects Perceived Time but Not Perceived Fatigue in Male Endurance Athletes.\",\"authors\":\"Matthias Weippert, Florian Husmann, Martin Schlegel, Sven Bruhn, Frank Feldhege, Anett Mau-Moeller, Martin Behrens\",\"doi\":\"10.1519/JSC.0000000000005226\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Abstract: </strong>Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, Mau-Moeller, A, and Behrens, M. Optic flow speed during running in a virtual reality affects perceived time but not perceived fatigue in male endurance athletes. J Strength Cond Res XX(X): 000-000, 2025-Visual feedback is directly linked to physical effort and performance in human locomotion. In this study, the effect of optic flow (OF) speed of a virtual environment during treadmill running on perceived fatigue, its potential determinants, time to exhaustion (TTE), and time perception were investigated. After familiarization, 10 endurance athletes (peak oxygen uptake: 64.6 ± 4.6 ml·min-1·kg-1) performed 2 running sessions at a speed of 90% peak oxygen uptake until exhaustion (randomized, single-blinded crossover design): treadmill-matched OF (OFMATCH, 100%) and accelerated OF (OFACC, 170%). Pre-post changes in perceived fatigue were assessed and the dynamics of potential determinants (e.g., physical strain, effort, affective valence, arousal) were quantified at regular intervals during exercise. No effects of OF were found for TTE and the psychophysiologic responses. After both running trials, duration was estimated to be shorter than chronological TTE (p ≤ 0.004, d ≥ 1.081, confidence interval [CI]: 0.272-2.351) and the ratio between perceived and chronological time was higher in the OFACC condition (OFMATCH: 0.68 ± 0.19 vs. OFACC: 0.75 ± 0.20, p = 0.015, d = -0.954, CI: -1.472 to -0.046). In conclusion, OF did not affect TTE and perceived fatigue during a short running bout until exhaustion in a virtual environment. Because elapsed time was judged significantly shorter in both conditions (i.e., \\\"time flew\\\"), it remains to be elucidated whether the manipulation of time perception may have an impact on running performance with a longer duration. The rate of change in affective valence predicted running performance in a linear stepwise regression analysis, suggesting that interventions with a positive effect on affective valence should be tested as potential performance enhancers.</p>\",\"PeriodicalId\":17129,\"journal\":{\"name\":\"Journal of Strength and Conditioning Research\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2025-08-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Strength and Conditioning Research\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1519/JSC.0000000000005226\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SPORT SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Strength and Conditioning Research","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1519/JSC.0000000000005226","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 0
摘要
摘要:Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, mauu - moeller, A, Behrens, M.虚拟现实环境下跑步时的光流速度影响男性耐力运动员的感知时间,但不影响感知疲劳。[J] .中国生物医学工程学报,2011,31(2):444 - 444 - 444 - 444 - 444。在这项研究中,研究了虚拟环境中光流(of)速度对跑步机跑步时感知疲劳、其潜在决定因素、疲劳时间(TTE)和时间感知的影响。熟悉后,10名耐力运动员(峰值摄氧量:64.6±4.6 ml·min-1·kg-1)以90%峰值摄氧量的速度进行2次跑步,直到耗尽(随机,单盲交叉设计):跑步机匹配的of (OFMATCH, 100%)和加速of (OFACC, 170%)。在运动过程中,评估了感知疲劳的前后变化,并定期量化了潜在决定因素(例如,身体紧张、努力、情感效价、觉醒)的动态。未发现of对TTE和心理生理反应有影响。在两项运行试验后,估计持续时间短于按时间顺序排列的时间(p≤0.004,d≥1.081,可信区间[CI]: 0.272-2.351),在OFACC条件下,感知时间与按时间顺序排列的时间之比更高(OFMATCH: 0.68±0.19 vs. OFACC: 0.75±0.20,p = 0.015, d = -0.954, CI: -1.472至-0.046)。总之,在虚拟环境中,在短时间的跑步比赛中,OF不会影响TTE和感知疲劳。因为在两种情况下,经过的时间都被判断为明显更短(即“时间飞逝”),所以时间感知的操纵是否会对持续时间更长的跑步性能产生影响还有待阐明。在线性逐步回归分析中,情感效价的变化率预测了跑步成绩,这表明对情感效价有积极影响的干预措施应该作为潜在的成绩增强剂进行测试。
Optic Flow Speed During Running in a Virtual Reality Affects Perceived Time but Not Perceived Fatigue in Male Endurance Athletes.
Abstract: Weippert, M, Husmann, F, Schlegel, M, Bruhn, S, Feldhege, F, Mau-Moeller, A, and Behrens, M. Optic flow speed during running in a virtual reality affects perceived time but not perceived fatigue in male endurance athletes. J Strength Cond Res XX(X): 000-000, 2025-Visual feedback is directly linked to physical effort and performance in human locomotion. In this study, the effect of optic flow (OF) speed of a virtual environment during treadmill running on perceived fatigue, its potential determinants, time to exhaustion (TTE), and time perception were investigated. After familiarization, 10 endurance athletes (peak oxygen uptake: 64.6 ± 4.6 ml·min-1·kg-1) performed 2 running sessions at a speed of 90% peak oxygen uptake until exhaustion (randomized, single-blinded crossover design): treadmill-matched OF (OFMATCH, 100%) and accelerated OF (OFACC, 170%). Pre-post changes in perceived fatigue were assessed and the dynamics of potential determinants (e.g., physical strain, effort, affective valence, arousal) were quantified at regular intervals during exercise. No effects of OF were found for TTE and the psychophysiologic responses. After both running trials, duration was estimated to be shorter than chronological TTE (p ≤ 0.004, d ≥ 1.081, confidence interval [CI]: 0.272-2.351) and the ratio between perceived and chronological time was higher in the OFACC condition (OFMATCH: 0.68 ± 0.19 vs. OFACC: 0.75 ± 0.20, p = 0.015, d = -0.954, CI: -1.472 to -0.046). In conclusion, OF did not affect TTE and perceived fatigue during a short running bout until exhaustion in a virtual environment. Because elapsed time was judged significantly shorter in both conditions (i.e., "time flew"), it remains to be elucidated whether the manipulation of time perception may have an impact on running performance with a longer duration. The rate of change in affective valence predicted running performance in a linear stepwise regression analysis, suggesting that interventions with a positive effect on affective valence should be tested as potential performance enhancers.
期刊介绍:
The editorial mission of The Journal of Strength and Conditioning Research (JSCR) is to advance the knowledge about strength and conditioning through research. A unique aspect of this journal is that it includes recommendations for the practical use of research findings. While the journal name identifies strength and conditioning as separate entities, strength is considered a part of conditioning. This journal wishes to promote the publication of peer-reviewed manuscripts which add to our understanding of conditioning and sport through applied exercise science.