沉浸式与非沉浸式虚拟现实对语言病理学本科生体验的探索

IF 1.2 Q4 MEDICINE, RESEARCH & EXPERIMENTAL
Clinical Teacher Pub Date : 2025-09-02 DOI:10.1111/tct.70196
David M. Rehfeld, Abby Kugler, Payton DeMeyer, Reece Holst, Emersyn Hall, Caitlyn Rexroat, Kristin Pelczarski
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引用次数: 0

摘要

虚拟现实(VR)为在医疗保健教育中提供高保真模拟提供了独特的机会。尽管VR在一些医疗保健领域得到了广泛的研究,但它对语音语言病理学(SLP)本科生学习体验的影响仍未得到充分的探讨。本研究探讨了沉浸式和非沉浸式VR模拟如何影响学生的学习感知。方法采用主题分析方法,对40名使用Meta Quest 2沉浸式VR头显或非沉浸式台式电脑完成相同模拟的SLP本科生的书面反思进行分析。结果出现了三个主题:技术作为障碍或促进因素,内容的现实性和相关性,以及个人和环境因素。沉浸式VR被描述为新颖而引人入胜,尽管学生们报告了可用性和技术故障方面的挑战。非沉浸式VR很容易使用,但缺乏吸引力。对内容相关性和现实性的看法也会影响参与度,而环境和个人因素也会影响参与者的学习经历。沉浸式和非沉浸式VR技术都有希望加强SLP教育,其独特的挑战部分与模拟人际互动有关。沉浸式VR的新奇性可以通过学习曲线提高用户粘性,而非沉浸式VR更容易上手,但吸引力较低。教育工作者应该确保充分的技术导向,使用现实场景,并考虑整体可用性来改善VR体验。这些发现确定了如何将VR纳入SLP教育的考虑因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Exploring Speech-Language Pathology Undergraduate Students' Experiences With Immersive and Non-Immersive Virtual Reality

Exploring Speech-Language Pathology Undergraduate Students' Experiences With Immersive and Non-Immersive Virtual Reality

Exploring Speech-Language Pathology Undergraduate Students' Experiences With Immersive and Non-Immersive Virtual Reality

Introduction

Virtual reality (VR) provides unique opportunities to deliver high-fidelity simulations in healthcare education. Although widely studied in some healthcare fields, VR's impact on the learning experiences of undergraduate students in speech-language pathology (SLP) remains underexplored. This study investigates how immersive and non-immersive VR simulations may influence student perceptions of learning.

Methods

Thematic analysis was used to analyse written reflections from 40 undergraduate SLP students who completed the same simulation using either Meta Quest 2 immersive VR headsets or non-immersive desktop computers.

Results

Three themes emerged: technology as a barrier or facilitator, content realism and relevance, and personal and environmental factors. Immersive VR was described as novel and engaging, though students reported challenges with usability and technical malfunctions. Non-immersive VR was easy to use but less engaging. Perceptions of content relevance and realism also influenced engagement, whereas environmental and personal factors also shaped participants' learning experiences.

Conclusion

Both immersive and non-immersive VR technologies hold promise for enhancing SLP education with unique challenges related in part to simulating interpersonal interactions. Immersive VR's novelty can boost engagement with a learning curve, whereas non-immersive VR is more accessible but less engaging. Educators should ensure adequate orientation to technology, use realistic scenarios and consider overall usability to improve VR experiences. These findings identify considerations on how to incorporate VR in SLP education.

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来源期刊
Clinical Teacher
Clinical Teacher MEDICINE, RESEARCH & EXPERIMENTAL-
CiteScore
2.90
自引率
5.60%
发文量
113
期刊介绍: The Clinical Teacher has been designed with the active, practising clinician in mind. It aims to provide a digest of current research, practice and thinking in medical education presented in a readable, stimulating and practical style. The journal includes sections for reviews of the literature relating to clinical teaching bringing authoritative views on the latest thinking about modern teaching. There are also sections on specific teaching approaches, a digest of the latest research published in Medical Education and other teaching journals, reports of initiatives and advances in thinking and practical teaching from around the world, and expert community and discussion on challenging and controversial issues in today"s clinical education.
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