沉浸式技术对老年人生活质量的影响:一项系统综述

IF 2.5 Q3 GERIATRICS & GERONTOLOGY
Aging Medicine Pub Date : 2025-07-04 DOI:10.1002/agm2.70024
Solmaz Sohrabei, Vahideh Zolfaghari, Seyed Jafar Ehsanzadeh
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引用次数: 0

摘要

在现实生活中,行动能力的限制往往会阻碍老年人与世界充分互动的能力。老龄化增加了社会活动减少的可能性。随着社会努力应对人口老龄化的挑战,包括沉浸式技术在内的新技术越来越受到关注。虚拟世界提供了一个令人信服的机会,让我们重新想象赋予老年人权力的视角。方法于2024年12月对PubMed、IEEE、Scopus和Web of Science数据库进行系统综述,采用关键词“elderly”、“metaverse”、“augmented reality”和“virtual reality”及其在文章标题中的同义词组成的搜索策略。描述性、定性、回顾性和非英语研究被排除在外。根据JBI指数和PRISMA指南对文章进行质量评价和偏倚评价。结果共检索到1153篇文献,其中37篇符合入组条件。30项研究利用虚拟现实技术进行老年人康复。大多数研究旨在改善阿尔茨海默病的症状、身体活动和认知障碍。七项研究的重点是设计和使用沉浸式技术来改善帕金森病的症状和中风引起的运动障碍。四项研究集中在设计环境和游戏上,这些环境和游戏可以帮助老年人使用沉浸式技术进行体育活动和锻炼。随着这些技术的使用,老年人的生活质量得到改善,症状无力得到改善。结论虚拟世界可作为老年人的综合支持平台。开发各种数字应用程序或涵盖健康、银行、金融、购物和社交媒体的应用程序,通过在线模式在家中进行日常活动,可以帮助老年人。metaverse提供创新的解决方案,以激励和支持老年人保持活跃。虚拟现实和增强现实技术为老年人参与锻炼项目、娱乐活动和个性化健康项目提供了动态平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review

The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review

Objectives

In physical reality, mobility limitations often hinder the ability of older individuals to fully interact with the world. Aging increases the likelihood of a decline in social activities. New technologies, including immersion technologies, are increasingly gaining attention as society grapples with the challenges of an aging population. The metaverse offers a compelling opportunity to reimagine the perspective of empowering older individuals.

Methods

A systematic review was conducted on the PubMed, IEEE, Scopus, and Web of Science databases in December 2024 using a search strategy composed of the keywords “elderly,” “metaverse,” “augmented reality” and “virtual reality,” along with their synonyms in the titles of the articles. Descriptive, qualitative, review, and non-English studies were excluded. The quality assessment of the articles and their bias evaluation were performed based on the JBI index and PRISMA guidelines.

Results

The search yielded 1153 articles, 37 of which met the study entry conditions. Thirty studies utilized virtual reality technology for the rehabilitation of elderly people. Most studies aimed to improve symptoms of Alzheimer's disease, physical activity, and cognitive impairment. Seven studies focused on the design and use of immersive technologies to improve Parkinson's symptoms and motor impairments resulting from strokes. Four studies focused on designing environments and games that could help elderly people engage in physical activity and exercise using immersive technologies. The quality of life of elderly people improved in line with the use of these technologies, and symptom weakness improved.

Conclusions

The metaverse can serve as a comprehensive and supportive platform for elderly people. The development of various digital applications or applications covering health, banking, financial affairs, shopping, and social media for performing daily activities from home via an online mode can assist elderly people. The metaverse offers innovative solutions to inspire and support elderly people in staying active. VR and AR technologies provide a dynamic platform for participation in exercise programs, recreational activities, and personalized health programs for elderly people.

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来源期刊
Aging Medicine
Aging Medicine Medicine-Geriatrics and Gerontology
CiteScore
4.10
自引率
0.00%
发文量
38
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