基于人工智能技术的中国创意元素在动画电影中的表现方法

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Fengtian Shao
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引用次数: 0

摘要

本研究探讨了人工智能在动画电影中的应用,以增强中国文化元素的表现和评价,强调文化意义和市场潜力,同时重新定义行业中的知识产权(IP)价值。由于传统的反向传播神经网络(bpnn)往往存在收敛缓慢和局部最小问题,因此要解决的主要挑战是对文化内容的准确评估。为了克服这些局限性,本研究提出了一种改进的GA- bp模型,将bp神经网络的局部优化能力与遗传算法的全局搜索能力相结合。本文回顾了文化发展理论,考察了国内外动漫ip的现状。实验结果表明,GA-BP模型比标准bp神经网络具有更高的精度和稳定性,与专家的评价非常接近。这验证了它在支持动画智能文化评价和创意设计方面的有效性。本研究通过将人工智能技术应用于文化评价,运用人工智能方法对动画电影设计中文化元素的结构化整合进行评价和支持,为中国动画电影的创新奠定方法论基础。它支持文化的可持续性,并通过数字叙事加强民族文化认同,有助于学术探究和行业实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The expression method of Chinese creative elements in animation films based on artificial intelligence technology
This study explores the application of artificial intelligence to enhance the representation and evaluation of Chinese cultural elements in animated films, emphasizing both cultural significance and market potential while redefining intellectual property (IP) value in the industry. A major challenge addressed is the accurate assessment of cultural content, as traditional Back Propagation Neural Networks (BPNNs) often suffer from slow convergence and local minima issues. To overcome these limitations, the research proposes an improved GA-BP model, combining BPNN’s localized optimization with the global search capabilities of Genetic Algorithms (GA). The paper reviews cultural development theories and examines the status of Chinese and international animation IPs. Experimental results show that the GA-BP model achieves higher accuracy and stability than standard BPNNs, closely matching expert evaluations. This validates its effectiveness in supporting intelligent cultural evaluation and creative design in animation. By applying AI techniques to cultural evaluation, the research applies artificial intelligence methods to evaluate and support the structured integration of cultural elements into animated film design, laying a methodological groundwork for innovation in Chinese animated films. It supports cultural sustainability and strengthens national cultural identity through digital storytelling, contributing to both academic inquiry and industry practice.
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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