设计以儿童为中心的人工智能学习环境:来自法学硕士支持的创造性项目学习研究的见解

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Siyu Zha , Yuehan Qiao , Qingyu Hu , Zhongsheng Li , Jiangtao Gong , Yingqing Xu
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引用次数: 0

摘要

创造性PBL是基于项目的学习(PBL),专注于为现实世界的挑战开发创造性的解决方案,提高学生的创造性表现。大型语言模型(llm)已被证明有助于创造性任务,但关于它们在增强儿童创造性PBL中的作用存在许多争议。本文探讨了llm在创造性PBL环境中的潜力,特别关注培养创造性学习。为了从学生和导师那里获得丰富的背景视角,我们设计并进行了一项法学硕士支持的创造性PBL研究,并收集了真实的学习过程数据以及学习后的访谈数据。我们从涉及12名中学生的探索性观察开始,并确定了PBL中LLM应用的五个设计考虑因素。在此基础上,我们开发了一个法学硕士支持的48小时PBL项目,并对31名中学生进行了一项研究。多利益相关者访谈的结果表明,法学硕士可以促进PBL的各个阶段。此外,我们还发现学生和导师对LLM使用的矛盾观点。此外,我们探讨了将llm整合到PBL中的挑战和设计含义,并对该计划进行了反思。通过将人工智能的进步与教育实践相结合,我们的工作旨在激发进一步的讨论和调查,以利用人工智能在以儿童为中心的教育环境中的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
Creative PBL is Project-Based Learning (PBL) focused on developing creative solutions to real-world challenges, enhancing students’ creative performance. Large language models (LLMs) have been proven to assist in creative tasks, yet much controversy exists regarding their role in empowering children’s creative PBL. This paper explores the potential of LLMs in creative PBL settings, with a special focus on fostering creative learning. To get a context-enriched perspective from both students and mentors, we designed and conducted an LLM-powered creative PBL study and collected real learning process data as well as post-learning interview data. We began with a exploratory observation involving 12 middle school students and identified five design considerations for LLM applications in PBL. Building on this, we developed an LLM-powered, 48-hour PBL program and conducted a study with 31 middle school students. The findings of the multi-stakeholders’ interview indicated that LLMs can enhance every stage of PBL. Additionally, we also discovered ambivalent perspectives among students and mentors toward LLM usage. Furthermore, we explored the challenges and design implications of integrating LLMs into PBL and reflected on the program. By bridging AI advancements into educational practice, our work aims to inspire further discourse and investigation into harnessing AI’s potential in child-centric educational settings.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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