Yifan Zhang , Lanqi Xu , Xu Lang , Jianing Liu , Pengfei Leng , Xuanchi Gong , Xiao Song , Zhigeng Pan
{"title":"整合非物质文化遗产的虚拟康复系统设计与评价——以八段锦体感训练为例","authors":"Yifan Zhang , Lanqi Xu , Xu Lang , Jianing Liu , Pengfei Leng , Xuanchi Gong , Xiao Song , Zhigeng Pan","doi":"10.1016/j.cag.2025.104378","DOIUrl":null,"url":null,"abstract":"<div><div>Motor coordination disorders significantly impair patients’ ability to perform daily activities. Traditional rehabilitation approaches often suffer from low adherence due to their monotony. This study presents The Wonderful Journey Based on Baduanjin (TWJB), a gamified virtual rehabilitation system that integrates somatosensory interaction with the traditional Chinese exercise Baduanjin. The system employs embodied narrative scenarios and avatar-guided mechanisms to facilitate culturally embedded rehabilitation training. By incorporating real-time motion capture, dynamic feedback, and interactive knowledge cards, the system enhances user immersion and rehabilitation motivation. A controlled experiment was conducted to evaluate its effectiveness. Results indicate that TWJB outperforms conventional rehabilitation methods in terms of user engagement, cultural knowledge acquisition, and functional recovery. These findings underscore the potential of combining traditional culture with intelligent interaction technologies in modern rehabilitation medicine.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"132 ","pages":"Article 104378"},"PeriodicalIF":2.8000,"publicationDate":"2025-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design and evaluation of a virtual rehabilitation system integrating intangible cultural heritage: A case study of Baduanjin-based somatosensory training\",\"authors\":\"Yifan Zhang , Lanqi Xu , Xu Lang , Jianing Liu , Pengfei Leng , Xuanchi Gong , Xiao Song , Zhigeng Pan\",\"doi\":\"10.1016/j.cag.2025.104378\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Motor coordination disorders significantly impair patients’ ability to perform daily activities. Traditional rehabilitation approaches often suffer from low adherence due to their monotony. This study presents The Wonderful Journey Based on Baduanjin (TWJB), a gamified virtual rehabilitation system that integrates somatosensory interaction with the traditional Chinese exercise Baduanjin. The system employs embodied narrative scenarios and avatar-guided mechanisms to facilitate culturally embedded rehabilitation training. By incorporating real-time motion capture, dynamic feedback, and interactive knowledge cards, the system enhances user immersion and rehabilitation motivation. A controlled experiment was conducted to evaluate its effectiveness. Results indicate that TWJB outperforms conventional rehabilitation methods in terms of user engagement, cultural knowledge acquisition, and functional recovery. These findings underscore the potential of combining traditional culture with intelligent interaction technologies in modern rehabilitation medicine.</div></div>\",\"PeriodicalId\":50628,\"journal\":{\"name\":\"Computers & Graphics-Uk\",\"volume\":\"132 \",\"pages\":\"Article 104378\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-08-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers & Graphics-Uk\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0097849325002195\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325002195","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Design and evaluation of a virtual rehabilitation system integrating intangible cultural heritage: A case study of Baduanjin-based somatosensory training
Motor coordination disorders significantly impair patients’ ability to perform daily activities. Traditional rehabilitation approaches often suffer from low adherence due to their monotony. This study presents The Wonderful Journey Based on Baduanjin (TWJB), a gamified virtual rehabilitation system that integrates somatosensory interaction with the traditional Chinese exercise Baduanjin. The system employs embodied narrative scenarios and avatar-guided mechanisms to facilitate culturally embedded rehabilitation training. By incorporating real-time motion capture, dynamic feedback, and interactive knowledge cards, the system enhances user immersion and rehabilitation motivation. A controlled experiment was conducted to evaluate its effectiveness. Results indicate that TWJB outperforms conventional rehabilitation methods in terms of user engagement, cultural knowledge acquisition, and functional recovery. These findings underscore the potential of combining traditional culture with intelligent interaction technologies in modern rehabilitation medicine.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.