基于游戏的低年级学生抽象技能评估工具的开发和验证

IF 4.5 2区 教育学 Q1 Social Sciences
Qi Luo , Shuhan Zhang , Zifeng Gu
{"title":"基于游戏的低年级学生抽象技能评估工具的开发和验证","authors":"Qi Luo ,&nbsp;Shuhan Zhang ,&nbsp;Zifeng Gu","doi":"10.1016/j.tsc.2025.101955","DOIUrl":null,"url":null,"abstract":"<div><div>In recent years, computational thinking (CT) has gained growing attention in education, especially as societies become more reliant on digital technologies. Despite the growing emphasis on integrating CT into <em>K</em> − 12 curricula, there is still a shortage of validated tools for assessing CT practices among younger students. This study addresses this gap by developing and validating a game-based assessment tool called <em>Critters Puzzle</em> (CP), specifically designed to evaluate abstraction skills, a key dimension of CT practices, in lower primary school students (Grades 1–3). Based on a principled approach known as evidence-centered game design (ECGD), a set of game tasks independent of programming platforms was developed. The tool’s content validity was confirmed through expert reviews and cognitive interviews, followed by field tests. Psychometric analyses were performed with both Classical Test Theory (CTT) and Confirmatory Factor Analysis (CFA), and the results demonstrate adequate reliability and validity indicators. Further analysis of students’ game performance revealed that female students exhibited stronger abstraction skills. Then, the process data was used to identify students’ problem-solving strategies, and the analysis revealed distinct strategies among students, with observable gender disparities. This study introduces a carefully developed and validated assessment tool tailored for early-grade students within the context of Chinese primary school, focusing on the evaluation of abstraction skills in CT practices. The research process has the potential to support future assessment development in CT education and may serve as a reference for similar educational settings. The findings of process data highlight the importance of designing assessment tools that accommodate different problem-solving strategies and provide valuable insights for enhancing lower primary CT education.</div></div>","PeriodicalId":47729,"journal":{"name":"Thinking Skills and Creativity","volume":"59 ","pages":"Article 101955"},"PeriodicalIF":4.5000,"publicationDate":"2025-08-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development and validation of a game-based assessment tool for abstraction skills in lower primary students\",\"authors\":\"Qi Luo ,&nbsp;Shuhan Zhang ,&nbsp;Zifeng Gu\",\"doi\":\"10.1016/j.tsc.2025.101955\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>In recent years, computational thinking (CT) has gained growing attention in education, especially as societies become more reliant on digital technologies. Despite the growing emphasis on integrating CT into <em>K</em> − 12 curricula, there is still a shortage of validated tools for assessing CT practices among younger students. This study addresses this gap by developing and validating a game-based assessment tool called <em>Critters Puzzle</em> (CP), specifically designed to evaluate abstraction skills, a key dimension of CT practices, in lower primary school students (Grades 1–3). Based on a principled approach known as evidence-centered game design (ECGD), a set of game tasks independent of programming platforms was developed. The tool’s content validity was confirmed through expert reviews and cognitive interviews, followed by field tests. Psychometric analyses were performed with both Classical Test Theory (CTT) and Confirmatory Factor Analysis (CFA), and the results demonstrate adequate reliability and validity indicators. Further analysis of students’ game performance revealed that female students exhibited stronger abstraction skills. Then, the process data was used to identify students’ problem-solving strategies, and the analysis revealed distinct strategies among students, with observable gender disparities. This study introduces a carefully developed and validated assessment tool tailored for early-grade students within the context of Chinese primary school, focusing on the evaluation of abstraction skills in CT practices. The research process has the potential to support future assessment development in CT education and may serve as a reference for similar educational settings. The findings of process data highlight the importance of designing assessment tools that accommodate different problem-solving strategies and provide valuable insights for enhancing lower primary CT education.</div></div>\",\"PeriodicalId\":47729,\"journal\":{\"name\":\"Thinking Skills and Creativity\",\"volume\":\"59 \",\"pages\":\"Article 101955\"},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2025-08-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Thinking Skills and Creativity\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1871187125002044\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Thinking Skills and Creativity","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1871187125002044","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

摘要

近年来,计算思维(CT)在教育中越来越受到关注,特别是在社会越来越依赖数字技术的情况下。尽管越来越强调将CT整合到K - 12课程中,但仍然缺乏有效的工具来评估年轻学生的CT实践。本研究通过开发和验证一种名为“动物拼图”(Critters Puzzle, CP)的基于游戏的评估工具来解决这一问题,该工具专门用于评估小学低年级学生(1-3年级)的抽象技能,这是CT实践的一个关键维度。基于一种被称为循证游戏设计(ECGD)的原则方法,我们开发了一套独立于编程平台的游戏任务。该工具的内容有效性通过专家评审和认知访谈确认,随后进行现场测试。采用经典测试理论(CTT)和验证性因子分析(CFA)进行心理测量分析,结果显示有足够的信度和效度指标。进一步分析学生的游戏表现,发现女学生表现出更强的抽象能力。然后,使用过程数据识别学生的问题解决策略,分析发现学生的问题解决策略存在差异,并且存在明显的性别差异。本研究介绍了一个精心开发并经过验证的评估工具,该工具是为中国小学低年级学生量身定制的,重点是评估CT实践中的抽象技能。该研究过程具有支持未来CT教育评估发展的潜力,并可作为类似教育环境的参考。过程数据的发现强调了设计适应不同问题解决策略的评估工具的重要性,并为加强小学低年级CT教育提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development and validation of a game-based assessment tool for abstraction skills in lower primary students
In recent years, computational thinking (CT) has gained growing attention in education, especially as societies become more reliant on digital technologies. Despite the growing emphasis on integrating CT into K − 12 curricula, there is still a shortage of validated tools for assessing CT practices among younger students. This study addresses this gap by developing and validating a game-based assessment tool called Critters Puzzle (CP), specifically designed to evaluate abstraction skills, a key dimension of CT practices, in lower primary school students (Grades 1–3). Based on a principled approach known as evidence-centered game design (ECGD), a set of game tasks independent of programming platforms was developed. The tool’s content validity was confirmed through expert reviews and cognitive interviews, followed by field tests. Psychometric analyses were performed with both Classical Test Theory (CTT) and Confirmatory Factor Analysis (CFA), and the results demonstrate adequate reliability and validity indicators. Further analysis of students’ game performance revealed that female students exhibited stronger abstraction skills. Then, the process data was used to identify students’ problem-solving strategies, and the analysis revealed distinct strategies among students, with observable gender disparities. This study introduces a carefully developed and validated assessment tool tailored for early-grade students within the context of Chinese primary school, focusing on the evaluation of abstraction skills in CT practices. The research process has the potential to support future assessment development in CT education and may serve as a reference for similar educational settings. The findings of process data highlight the importance of designing assessment tools that accommodate different problem-solving strategies and provide valuable insights for enhancing lower primary CT education.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信