{"title":"膝回声盒:一个实时超声接口,用于提高芭蕾训练的时间精度","authors":"Yanitza Stambor, Concepción Valdez, Monica Tentori","doi":"10.1016/j.ijhcs.2025.103603","DOIUrl":null,"url":null,"abstract":"<div><div>In ballet, synchronizing movement with music is essential for both technical precision and expressive performance. However, younger dancers often struggle with abstract concepts such as timing due to the lack of continuous, personalized feedback in traditional instruction. This paper introduces KneeEcho Box, an interactive sonification interface for ballet training that uses real-time computer vision to track knee movements during the plié and translates them into MIDI-based xylophone tones, reminiscent of a music box. KneeEcho Box was evaluated in a between-subjects study with 22 young ballet dancers. Results show that sonification enhanced movement precision, spatiotemporal awareness, and user engagement, particularly among younger participants. These findings suggest that integrating interactive auditory feedback into ballet practice can enrich traditional instruction and open new avenues for research at the intersection of human–computer interaction and the performing arts.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"204 ","pages":"Article 103603"},"PeriodicalIF":5.1000,"publicationDate":"2025-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"KneeEcho Box: A real-time sonification interface for improving temporal precision in ballet training\",\"authors\":\"Yanitza Stambor, Concepción Valdez, Monica Tentori\",\"doi\":\"10.1016/j.ijhcs.2025.103603\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>In ballet, synchronizing movement with music is essential for both technical precision and expressive performance. However, younger dancers often struggle with abstract concepts such as timing due to the lack of continuous, personalized feedback in traditional instruction. This paper introduces KneeEcho Box, an interactive sonification interface for ballet training that uses real-time computer vision to track knee movements during the plié and translates them into MIDI-based xylophone tones, reminiscent of a music box. KneeEcho Box was evaluated in a between-subjects study with 22 young ballet dancers. Results show that sonification enhanced movement precision, spatiotemporal awareness, and user engagement, particularly among younger participants. These findings suggest that integrating interactive auditory feedback into ballet practice can enrich traditional instruction and open new avenues for research at the intersection of human–computer interaction and the performing arts.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":\"204 \",\"pages\":\"Article 103603\"},\"PeriodicalIF\":5.1000,\"publicationDate\":\"2025-08-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581925001600\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925001600","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
KneeEcho Box: A real-time sonification interface for improving temporal precision in ballet training
In ballet, synchronizing movement with music is essential for both technical precision and expressive performance. However, younger dancers often struggle with abstract concepts such as timing due to the lack of continuous, personalized feedback in traditional instruction. This paper introduces KneeEcho Box, an interactive sonification interface for ballet training that uses real-time computer vision to track knee movements during the plié and translates them into MIDI-based xylophone tones, reminiscent of a music box. KneeEcho Box was evaluated in a between-subjects study with 22 young ballet dancers. Results show that sonification enhanced movement precision, spatiotemporal awareness, and user engagement, particularly among younger participants. These findings suggest that integrating interactive auditory feedback into ballet practice can enrich traditional instruction and open new avenues for research at the intersection of human–computer interaction and the performing arts.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...