多gpu架构下实时多视图路径跟踪的动态负载平衡

Q1 Computer Science
Erwan Leria, Markku Makitalo, Julius Ikkala, Pekka Jääskeläinen
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引用次数: 0

摘要

立体和多视图渲染用于虚拟现实和三维场景光场合成生成。由于使用光线追踪技术渲染多个视图的计算成本很高,因此使用多处理器机器来实现实时帧率是必要的。在这项研究中,我们提出了一种动态负载平衡算法,用于多计算设备平台上的实时多视图路径跟踪。该算法适用于异构硬件组合和实时动态场景。我们表明,在异构双gpu平台上,我们的实现与统一工作负载分布相比,平均减少了大约30%-50%的渲染时间,具体取决于场景和视图数量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic load balancing for real-time multiview path tracing on multi-GPU architectures
Stereoscopic and multiview rendering are used for virtual reality and the synthetic generation of light fields from three-dimensional scenes. Because rendering multiple views using ray tracing techniques is computationally expensive, the utilization of multiprocessor machines is necessary to achieve real-time frame rates. In this study, we propose a dynamic load-balancing algorithm for real-time multiview path tracing on multi-compute device platforms. The proposed algorithm was adapted to heterogeneous hardware combinations and dynamic scenes in real time. We show that on a heterogeneous dual-GPU platform, our implementation reduces the rendering time by an average of approximately 30%–50% compared with that of a uniform workload distribution, depending on the scene and number of views.
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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