Kyle J.M. Bennett , Patricia C. Jackman , Rochelle Eime , Dylan R. Poulus
{"title":"将电子竞技转变为健康和性能领域的路径","authors":"Kyle J.M. Bennett , Patricia C. Jackman , Rochelle Eime , Dylan R. Poulus","doi":"10.1016/j.psychsport.2025.102973","DOIUrl":null,"url":null,"abstract":"<div><div>The health and wellbeing of young people (10–24 years old) is a global public health priority, with evidence that many of these individuals have poor physical, mental, and social health. Adding to the growing concerns is the rise in overall digital media usage and the popularity of video gaming as a leisure activity. Developing from video gaming is a competitive form known as esport, which has now reached a level where it is starting to mirror the traditional sporting landscape in terms of professionalism. Given the competitive focus of esports and players striving to gain an edge over opponents, many have adopted a training approach characterised by long hours of repetitive practice, colloquially referred to as “grinding”. These high levels of engagement, often totalling over 20 h per week, mean players may sacrifice their physical, mental, and social wellbeing, as they do not have time to engage in healthy behaviours. With the growing visibility and mainstream status, we argue that esports is at a crossroads where failing to address the grinding culture could negatively impact players’ long-term health. Rather than seeing performance and health as a dichotomy, we propose a <em>Performance through Health</em> approach that raises the potential for the two to co-exist. We suggest leveraging systems thinking, socio-ecological models, and co-creation methodologies to design, develop, and implement strategies and interventions that are appropriately tailored to the needs of the industry while acknowledging the multiple interacting layers that can impact implementation and success.</div></div>","PeriodicalId":54536,"journal":{"name":"Psychology of Sport and Exercise","volume":"82 ","pages":"Article 102973"},"PeriodicalIF":3.3000,"publicationDate":"2025-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A path for transforming esports into a health and performance domain\",\"authors\":\"Kyle J.M. Bennett , Patricia C. Jackman , Rochelle Eime , Dylan R. Poulus\",\"doi\":\"10.1016/j.psychsport.2025.102973\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>The health and wellbeing of young people (10–24 years old) is a global public health priority, with evidence that many of these individuals have poor physical, mental, and social health. Adding to the growing concerns is the rise in overall digital media usage and the popularity of video gaming as a leisure activity. Developing from video gaming is a competitive form known as esport, which has now reached a level where it is starting to mirror the traditional sporting landscape in terms of professionalism. Given the competitive focus of esports and players striving to gain an edge over opponents, many have adopted a training approach characterised by long hours of repetitive practice, colloquially referred to as “grinding”. These high levels of engagement, often totalling over 20 h per week, mean players may sacrifice their physical, mental, and social wellbeing, as they do not have time to engage in healthy behaviours. With the growing visibility and mainstream status, we argue that esports is at a crossroads where failing to address the grinding culture could negatively impact players’ long-term health. Rather than seeing performance and health as a dichotomy, we propose a <em>Performance through Health</em> approach that raises the potential for the two to co-exist. We suggest leveraging systems thinking, socio-ecological models, and co-creation methodologies to design, develop, and implement strategies and interventions that are appropriately tailored to the needs of the industry while acknowledging the multiple interacting layers that can impact implementation and success.</div></div>\",\"PeriodicalId\":54536,\"journal\":{\"name\":\"Psychology of Sport and Exercise\",\"volume\":\"82 \",\"pages\":\"Article 102973\"},\"PeriodicalIF\":3.3000,\"publicationDate\":\"2025-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Psychology of Sport and Exercise\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1469029225001724\",\"RegionNum\":2,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology of Sport and Exercise","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1469029225001724","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
A path for transforming esports into a health and performance domain
The health and wellbeing of young people (10–24 years old) is a global public health priority, with evidence that many of these individuals have poor physical, mental, and social health. Adding to the growing concerns is the rise in overall digital media usage and the popularity of video gaming as a leisure activity. Developing from video gaming is a competitive form known as esport, which has now reached a level where it is starting to mirror the traditional sporting landscape in terms of professionalism. Given the competitive focus of esports and players striving to gain an edge over opponents, many have adopted a training approach characterised by long hours of repetitive practice, colloquially referred to as “grinding”. These high levels of engagement, often totalling over 20 h per week, mean players may sacrifice their physical, mental, and social wellbeing, as they do not have time to engage in healthy behaviours. With the growing visibility and mainstream status, we argue that esports is at a crossroads where failing to address the grinding culture could negatively impact players’ long-term health. Rather than seeing performance and health as a dichotomy, we propose a Performance through Health approach that raises the potential for the two to co-exist. We suggest leveraging systems thinking, socio-ecological models, and co-creation methodologies to design, develop, and implement strategies and interventions that are appropriately tailored to the needs of the industry while acknowledging the multiple interacting layers that can impact implementation and success.
期刊介绍:
Psychology of Sport and Exercise is an international forum for scholarly reports in the psychology of sport and exercise, broadly defined. The journal is open to the use of diverse methodological approaches. Manuscripts that will be considered for publication will present results from high quality empirical research, systematic reviews, meta-analyses, commentaries concerning already published PSE papers or topics of general interest for PSE readers, protocol papers for trials, and reports of professional practice (which will need to demonstrate academic rigour and go beyond mere description). The CONSORT guidelines consort-statement need to be followed for protocol papers for trials; authors should present a flow diagramme and attach with their cover letter the CONSORT checklist. For meta-analysis, the PRISMA prisma-statement guidelines should be followed; authors should present a flow diagramme and attach with their cover letter the PRISMA checklist. For systematic reviews it is recommended that the PRISMA guidelines are followed, although it is not compulsory. Authors interested in submitting replications of published studies need to contact the Editors-in-Chief before they start their replication. We are not interested in manuscripts that aim to test the psychometric properties of an existing scale from English to another language, unless new validation methods are used which address previously unanswered research questions.