低自尊的人从虚拟试穿系统的互动中获益最多

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL
Marc Wyszynski, Sebastian Weber, Björn Niehaves
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引用次数: 0

摘要

本研究探讨自尊和性别如何影响基于交互式增强现实(AR)的虚拟试戴系统(VTOs)改善虚拟产品体验(VPE)的潜力。特别是,我们研究了自尊和性别对虚拟产品演示格式中不同程度的交互性对VPE的两个关键决定因素的影响,即用户参与度和产品吸引力。在一项受试者之间的在线实验中,265名参与者被随机分配到三种交互条件中的一种:无AR、低AR VTO和高AR VTO。对于每种情况,他们在网上商店环境中评估三种产品(眼镜),并指出他们的主观参与度和吸引力。结果表明,增强现实的高交互性显著提高了用户的参与度和吸引力。此外,自尊与两种VPE结果呈正相关,与自尊高的个体相比,自尊低的个体对互动的投入增加更强烈。这些发现通过整合用户心理特征扩展了当前的VPE框架,并为设计包容性和以用户为中心的产品展示格式提供了实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Individuals with low self-esteem benefit most from interactivity in virtual try-on systems
This study investigates how self-esteem and gender influence the potential of interactive augmented reality (AR)-based virtual try-on systems (VTOs) to improve the virtual product experience (VPE). In particular, we examine the impact of self-esteem and gender on the influence of varying levels of interactivity in virtual product presentation formats on two key determinants of VPE, i.e., user engagement and product enticement. In a between-subjects online experiment, 265 participants were randomly assigned to one of three interactivity conditions: no AR, low AR VTO, and high AR VTO. For each condition, they evaluated three products (eyewear) within an online store setting and indicated their subjective engagement and enticement. Results show that high AR interactivity significantly increased both engagement and enticement. Furthermore, self-esteem was positively associated with both VPE outcomes, and engagement increased with interactivity more strongly among individuals with lower self-esteem than among those with higher self-esteem. These findings extend current VPE frameworks by integrating psychological user characteristics and offer practical implications for the design of inclusive and user-centered product presentation formats.
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CiteScore
7.80
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