直接体绘制中传递函数设计的多视点等值面相似性分析

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pei Li , Cheng Chen , Fang Wang , Xiaorong Zhang , Yaobin Wang
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引用次数: 0

摘要

传递函数(TF)设计在直接体绘制中至关重要,但由于缺乏关于体数据的语义信息,它面临着挑战。本文提出了一种基于新的等值面相似性度量和优化聚类策略的等值面聚类提取语义信息的方法。该度量来源于多视图渲染图像的视觉外观,而不是空间属性。它旨在更紧密地模拟人类的视觉感知机制,并通过GPU加速支持高效的计算。该聚类策略结合等面相似度和等值距离对体积结构进行分类,指导半自动TF设计。我们提出的方法有助于识别具有代表性的等值面,并使用户能够交互式地改进TF。我们在不同的数据集上展示了我们方法的有效性和通用性,包括医学成像、工业CT扫描、流动模拟和燃烧数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-view isosurface similarity analysis for transfer function design in direct volume rendering
Transfer function (TF) design is crucial in direct volume rendering, yet it faces challenges due to the lack of semantic information about volumetric data. In this paper, we propose an approach to extract the semantic information by clustering isovalues based on a novel isosurface similarity measure and an optimized clustering strategy. The measure is derived from the visual appearance of multi-view rendered images rather than spatial properties. It is designed to more closely model human visual perception mechanisms and supports efficient computation via GPU acceleration. The clustering strategy incorporates both isosurface similarity and isovalue distance to classify volumetric structures and guide semi-automatic TF design. Our proposed approach facilitates the identification of representative isosurfaces and enables users to interactively refine the TF. We demonstrate the effectiveness and generality of our approach across diverse datasets, including medical imaging, industrial CT scans, flow simulations, and combustion data.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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