Hui Cheng , Xiao Qiu , Bing-jian Liu , Xu Sun , Cheng Yao
{"title":"是什么让博物馆产品富有创意?从消费者的角度分析美学、情感和文化维度","authors":"Hui Cheng , Xiao Qiu , Bing-jian Liu , Xu Sun , Cheng Yao","doi":"10.1016/j.tsc.2025.101952","DOIUrl":null,"url":null,"abstract":"<div><div>Museum cultural and creative products (MCCPs) aim to promote heritage through design, yet they often face homogenization of creativity. This study revisits the formative structure of the MPCM model, which conceptualizes creativity as comprising Novelty, Usefulness, Affect, Aesthetics, and cultural values. Using expert-screened product samples (N = 9) and consumer survey data (N = 545), we employed PLS-SEM to test a second-order formative model. Results show that only Usefulness and Cultural Values significantly predict creativity, while Affect, Novelty, and Aesthetics, despite high internal reliability, exhibit multicollinearity and non-significance. These findings challenge the additive logic of existing formative models and suggest that consumers rely on holistic impressions in evaluating MCCPs. We propose a dual-path evaluative framework that distinguishes between perception-dominant (emotional and aesthetic) and cognition-dominant (functional and cultural) processes, offering both theoretical refinement and practical guidance for assessing MCCPs.</div></div>","PeriodicalId":47729,"journal":{"name":"Thinking Skills and Creativity","volume":"59 ","pages":"Article 101952"},"PeriodicalIF":4.5000,"publicationDate":"2025-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What makes a museum product creative? Unpacking aesthetic, emotional, and cultural dimensions from the consumer perspective\",\"authors\":\"Hui Cheng , Xiao Qiu , Bing-jian Liu , Xu Sun , Cheng Yao\",\"doi\":\"10.1016/j.tsc.2025.101952\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Museum cultural and creative products (MCCPs) aim to promote heritage through design, yet they often face homogenization of creativity. This study revisits the formative structure of the MPCM model, which conceptualizes creativity as comprising Novelty, Usefulness, Affect, Aesthetics, and cultural values. Using expert-screened product samples (N = 9) and consumer survey data (N = 545), we employed PLS-SEM to test a second-order formative model. Results show that only Usefulness and Cultural Values significantly predict creativity, while Affect, Novelty, and Aesthetics, despite high internal reliability, exhibit multicollinearity and non-significance. These findings challenge the additive logic of existing formative models and suggest that consumers rely on holistic impressions in evaluating MCCPs. We propose a dual-path evaluative framework that distinguishes between perception-dominant (emotional and aesthetic) and cognition-dominant (functional and cultural) processes, offering both theoretical refinement and practical guidance for assessing MCCPs.</div></div>\",\"PeriodicalId\":47729,\"journal\":{\"name\":\"Thinking Skills and Creativity\",\"volume\":\"59 \",\"pages\":\"Article 101952\"},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2025-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Thinking Skills and Creativity\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1871187125002019\",\"RegionNum\":2,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Thinking Skills and Creativity","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1871187125002019","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
What makes a museum product creative? Unpacking aesthetic, emotional, and cultural dimensions from the consumer perspective
Museum cultural and creative products (MCCPs) aim to promote heritage through design, yet they often face homogenization of creativity. This study revisits the formative structure of the MPCM model, which conceptualizes creativity as comprising Novelty, Usefulness, Affect, Aesthetics, and cultural values. Using expert-screened product samples (N = 9) and consumer survey data (N = 545), we employed PLS-SEM to test a second-order formative model. Results show that only Usefulness and Cultural Values significantly predict creativity, while Affect, Novelty, and Aesthetics, despite high internal reliability, exhibit multicollinearity and non-significance. These findings challenge the additive logic of existing formative models and suggest that consumers rely on holistic impressions in evaluating MCCPs. We propose a dual-path evaluative framework that distinguishes between perception-dominant (emotional and aesthetic) and cognition-dominant (functional and cultural) processes, offering both theoretical refinement and practical guidance for assessing MCCPs.
期刊介绍:
Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.