恢复健康:通过人工智能和劝导技术设计减压应用程序

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Joseph Orji, Gerry Chan, Rita Orji
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引用次数: 0

摘要

数字保健技术,特别是移动保健应用已被证明可满足各种需求,例如压力管理和促进积极的健康习惯。在这项研究中,我们设计、开发并评估了一款名为“SmileApp”的移动健康应用程序,以促进积极情绪,作为应对压力的一种手段。SmileApp利用了人工智能和说服技术的优势,并结合了成熟的心理学理论和模型。为了评估SmileApp的有效性,我们进行了一项为期14天的研究,涉及101名野外参与者。接下来是对23名参与者的采访。我们的研究结果表明,SmileApp可以通过人工智能和说服技术来促进积极情绪。我们的研究结果强调了利用技术来支持情绪健康的重要性,并为这一领域的进一步研究和发展奠定了基础。这项研究的意义表明,通过引入一种新的方法,通过鼓励用户阅读有说服力的信息和使用他们的微笑玩手机游戏来促进期望的行为,移动健康应用程序设计的范式转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Revitalizing wellbeing: App design for stress reduction through artificial intelligence and persuasive technology
Digital health technologies, particularly mobile health (mHealth) applications have been shown to address various needs, such as stress management and the promotion of positive health habits. In this research, we designed, developed, and evaluated an mHealth application called “SmileApp” to promote positive emotions as a means of addressing stress. SmileApp utilizes the advantages of artificial intelligence and persuasive technology and was created by incorporating well-established psychological theories and models. To evaluate the effectiveness of SmileApp, we conducted a 14-day within-subject study involving 101 participants in-the-wild. This is followed by an interview with 23 participants. Our results show that SmileApp can promote positive emotions using artificial intelligence and persuasive technology. Our findings underscore the importance of utilizing technology to support emotional wellbeing and lay the groundwork for further research and development in this area. The implications of this study demonstrate a paradigm shift in mHealth app design by introducing a new approach of promoting desired behaviors by encouraging users to read persuasive messages and play mobile games using their smile.
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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